|
STUNT PLAYER, AUSTRALIA
MATRIX:
Where are you from originally?
KEIR: I’m from the
Gold Coast of Australia, a town called Canungra, which is just
inland from Surfers Paradise.
MATRIX: How did you get
into the stunt world?
KEIR: It’s something
I always wanted to do when I was a kid, and it has taken me about ten
years after leaving school to finally get
into it. I was a tree surgeon before I started doing stunts; I went down
that path for ten years until I woke up one morning and said I should
go off and do stunts.
MATRIX: What kind of training
did you do in order to prepare yourself?
KEIR: I rode horses and
motorbikes as a kid, and I’ve
done a lot of rock climbing and, of course, tree climbing, and other
sports like
mountain biking and white water paddling.
MATRIX: Here in
Australia we've noticed that you not only do the stunts, but you actually
put up your own rigs. How did you learn that
side of it?
KEIR: My rigging history
stems from working as an arborist with a tree surgery and rock climbing.
That background gave me a good understanding
of ropes and how pulley systems work and whatnot.
MATRIX: Tomorrow they are
starting to film a scene called the Hel Coat Check, for which
you helped set up the amazing rig behind us.
KEIR: We have two systems
on this particular tomcat leg, which are four way flying rigs. A four
way flying rig means
that one part of the flying rig raises you up and down, and the other
part travels you right to left (or vice versa). It can also do up and
down and travel at the same time as right to left.
Configuring the rig involves lots of pulleys, slings and shackles. Each
Dynex cord on the rig is labeled to keep things straight; on track A
we’ve
got two people flying opposite to each other and up at the same time,
and they’re both on the four way flying system which we’ve
set up here. Each rig takes about three to four operators, so timing
and coordination is important for a good result.
MATRIX: Talk about the process
of designing the rig.
KEIR: The first thing
is, of course, to look at the storyboards to work out the action, and
from that you can work out what sort of rig is
required: whether it’s a four way flying system, or a simple lift
like the Hong Kong style wire team uses.
If we’re moving someone in a straight line and then pulling them
to either side we might need to put a different rig onto the four way
flying system, like the one we’re using for Bob [Bowles] who is
playing Pinball [Pinball Wizard]; at one point he gets shot and is sent
flying at a ninety degree angle to the direction he was traveling in.
MATRIX: What were some of
the limitations you ran into on the Hel Coat Check set?
KEIR: The height. It was
a matter of trying to accommodate the other departments we work with
to make
sure our rigs don’t interfere with the lighting
or with the Special Effects crew. There were a lot of limitations, but
for the size and height that we have here, I think we’ve worked
around them quite well; the set is eleven meters wide, three meters
high and about eighteen meters long [in yards, approximately 12W x
3.2H x 19.6D].
MATRIX: Is this one of the smallest sets you’ve ever worked on?
KEIR: It is, actually. It has to be one of the smallest sets we’ve
ever rigged a flying system in.
MATRIX: How do the stunts
and special effects departments coordinate?
KEIR: From the rigging side
of things we have to work around them, but they have to work around us
as well; the tracks that we use have been placed into the ceiling between
the special effects. During the planning stages we said we need a track
to go here, and they said okay, we can put our special effects here, here,
and here. So we’ve both worked ‘round each other to reach
a happy medium, so we can still achieve our action, and they can still
achieve their effects with the bullet hits.
MATRIX: The set
is built and the rig is built, but how do you know it’s all going
to work on the day; how do you test the apparatus?
KEIR: Before the set was
built we built a mock set and designed and tested the flying system that
we wanted to use. First, we get the
materials that we want to use for the system, like the type of rope,
which is called Dynex. It’s just four millimeters [approximately
quarter of an inch] in diameter, very malleable, and it’s a compatible
color to what the interior set is
like. We test all this with load
cells so that we know it meets our 10:1 safety factor. For example,
if
a person weighed a hundred kilos then ten to one of that would be a thousand
kilos, so we build in that level of safety factor with all of the gear
we use.
MATRIX: So, basically, if
you weigh a hundred kilos, the apparatus will support a thousand kilos?
KEIR: Yes. That’s the
ratio we try to work with whenever we design and build a rig to hang people
on. We test everything — from the pulleys to the shackles to the
types of cord. Once we’ve tested small bits of the system, we put
it together and put a load cell within the system, where we’d hang
a person on it to fly, to see what sort of weight we’re pulling
and to make sure that we’re not exceeding any limits with the gear.
Once we’re happy with that we start rehearsals and work out what
we’re capable of doing on the systems.
MATRIX: Are there some new
moves on this rig that you’ve never tried before?
KEIR: There are — there
are a lot of new moves in the Hel Coat Check scene. As you’re
probably aware, there are four main guys in the Coat Check who all have
the capability
to not only jump from the floor to the ceiling,
but who can run around on the ceiling as well. Basically, everything
you see playing out on the roof is actually on the roof; there’s
no film switched upside down trick photography or anything. It’s
all for real.
MATRIX: Why was it decided
to do it that way rather than flip the film?
KEIR: That’s probably
a question you’d have to ask the Directors,
but if I had to guess, I’d say they wanted to see what gravity
does for real. That’s firing guns upside down and watching
the bullets fall to the floor, and having some of the actors up the
right way and
other characters upside down so we’d see both elements — up
the right way and upside down — in the same shot, with gravity
playing its part on
clothing and bullets and effects.
MATRIX: So when they’re wearing
a coat and walking upside down on the ceiling, the coat will actually
be falling back over their
head?
KEIR: The coat will
fall down, and clothing will drop like it would if you were upside down,
but not to the extent where it would
mask or hinder action. We’ve also
set up systems on the set that we can actually run on single wires with
no other cable work involved; it’s all self-motivated by the person
on the system. So you can move back and forth, spin around in circles,
go upright or back to upside down on a single wire with no one
helping you, which is pretty cool.
MATRIX: How did the opportunity
come about to work on THE MATRIX sequels?
KEIR: I’ve worked
with Glenn [Boswell, Stunt Coordinator, Australia] on his last three
films. One was Queen of the Damned, which was shot in Melbourne. Since
it was
a
movie about
vampires there was a lot
of rigging, and a lot of flying work as well. Then there was Kangaroo
Jack, which was mostly
cars
and camels, no cables. Then Dirty Deeds, an Australian
production that we have just finished. And now this, and they’ve
all been with Glenn. And I’ve
worked on other shows like Crocodile Dundee
and a few telemovies.
MATRIX: Thank you, Keir.
Interview
by REDPILL
November 2001
|