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ASSISTANT ART DIRECTOR, AUSTRALIA
THE
MATRIX STREET & CRATER
MATRIX: The Matrix City Street must have been a challenge to accomplish
with the rain and the Smiths.
DAMIEN: There were a lot of different requirements there again, and yes
the water was a big problem. It was difficult to try and ensure that
our set would hold up to the amount of water that we were putting onto
it over a long period of time. Our shoot started before the Christmas
hiatus and resumed again afterwards and during that time the set was
damp, so we were a bit fearful about how the set would physically stand
up through the shoot, through the Christmas hiatus, and when we came
back. But it all went well.
We used a lot of waterproofing products that we would use in real building
installations to make sure that our flats and our road surface, as far
as possible, would look like the real thing. We needed the set to remain
waterproof to the amount of water because there were thousands and thousands
of liters dumped onto that set over a number of weeks. The road was difficult
because it did get a lot of water on it, and a lot of foot traffic from
crew and cast. It was difficult to make sure that road looked like a
road, and continued to look like a road through the shoot with the amount
of water.
The road was made of a mixture of different products. It was a mixture
of vermiculite, which is a mineral, some rubber chips, some bitumen products
- it needed to have the texture of the road - and then we finished it
we painted it to make it look as far as possible like a road. We had
to keep painting it throughout the shoot to keep the color and tone in
it because of the amount of water and foot traffic on it.
We couldn’t put a real bitumen road down because we were dealing
with a space where you couldn’t get conventional road laying equipment
into the Sound Stage and up onto the rostrums that we have the set on.
It may have been the best solution to have a real road, but we couldn’t
put down a real three or four lane road in our studio.
MATRIX: Why was the decision made to have the set on a rostrum?
DAMIEN: Largely for drainage reasons so the Special Effects Department
could get water away from the set. There was so much water coming down
from the rain rigs that we had to dispose of that water through drains
and fairly elaborate plumbing away from the stage and the set.
The most challenging sets so far for Jules Cook [Art Director] and I
as a team have probably been the Matrix City Street and the Matrix Crater
because they’ve both been very Effects intensive. There was a lot
of water, a lot of mud, and a lot of coordination with the Visual Effects
Department and the Special Effects Department. The sets themselves were
not complicated in their architecture or execution so much as getting
all the requirements accommodated so the subsequent processes that go
on in post-production can occur as smoothly as possible from our physical
set.
MATRIX: How was the mud made?
DAMIEN: I
didn’t get too involved in the mud, but we did go through
a process of getting a lot of samples of different kinds of mud made
by the Special Effects Department. There was a lot of discussion about
how that mud would perform when it was in the bottom of the crater and
how it would slide down the walls. Jules has a lot of little pots on
his desk, which are mud samples that we looked at for that process. We
had to look at the practical considerations too, that for long periods
of time Keanu [Reeves, Neo] and Hugo [Weaving, Agent Smith] and their
respective doubles have to be in that mud, so it had to be safe. It couldn’t
contain bacteria or pathogens or real dirt; it was manufactured mud so
that it could be used safely on the set.
The Matrix Crater particularly was physically an enormous set. We used
a lot of different processes of molding real rock as well as sculpting
rock out of foam and spray foam so that it looked a particular way. Owen
wanted the Crater to be a very harsh environment, like it really looked
like somebody had torn a chunk out of the City Street for Neo and Smith’s
penultimate fight. So we tried to sculpt and create a really jagged harsh
environment around the edge of that Crater like there was a lot of upward
movement in the rock, and it really looked like the thing had been torn
apart. Hundreds of hours of sculpting and molding went into creating
the walls of the crater. There were a lot of detailed special effects
requirements as well as getting the aesthetics and the look of the crater
exactly as Owen and the Brothers wanted to see it.
MATRIX: Where did you get the rocks that you took molds from?
DAMIEN: Some
of the rocks were molded here on the Fox Lot in the rock cuttings that
are around the studios, and some of the rocks we molded
from a quarry out in Western Sydney. When I say rocks, they were mined
rock faces, so they’re rock faces that have the appearance of a
quarried or exploded rock face. We did a reconnaissance out in West Sydney
and chose bits of rock that Owen liked the look of. The Plaster Department
then spent days out there sculpting in as big a pieces as they possibly
could on surfaces of jagged rock, and then we’d come back here
and piece it all together and create many more bits of rock.
I think that it’s probably hard for some of the on set crew and
the audience to understand how long a process has gone before they get
to A) shoot the set, or B) turn up in the cinema. There are hundreds
of thousands of people hours in creating the sets, shooting the sets,
and post production on the sets. In the same vein we wouldn’t understand
all the processes that go into play in post-production and other aspects.
MATRIX: Do you remember how long the construction of the Matrix Crater
took?
DAMIEN: I
don’t remember exactly, but I’d say probably six
to eight weeks from beginning to build it to bumping it into the stage
and finishing it. With the Crater particularly, a lot of the work went
on in the stage because we had to erect all the foam parts of the walls.
A lot of sculpting went on in situ after we’d molded the rocks
because it’s not as simple as just gluing it all together once
you’ve brought all your pieces together. A lot of work went into
finessing the rock and get it looking as real as possible.
THE
MATRIX BUILDING
MATRIX: Do
you have a favorite among any of the sets you’ve done?
DAMIEN: One
I particularly like is the Matrix Fight Building - again part of what
we’re calling the penultimate fight between Smith
and Neo. It was designed to look like a period - possibly turn of the
century - warehouse space. It was a really fun mix of the set decoration,
the set finishing, and the selection and detailing of timber and brickwork
in there to get that turn of the century look, and to make it reflect
the quality that was in the storyboards.
That set was fairly extensively storyboarded because it forms part of
the final fight. The whole sequence in the Matrix City Street, the Fight
Building and the Crater was exhaustively storyboarded, so we knew what
we were dealing with in terms of shots. It also had a lot of Effects
requirements: a lot breakaway walls and columns, and parts of the building
truss got smashed away during the fight. There was flying, so there was
a lot of wirework in the set. We had a lot to coordinate from the aesthetics
through to the Effects and Stunt teams getting in there.
MATRIX: What special allowances do you make for stunt people on a set?
DAMIEN: It
is different on every set. Sometimes we need to provide soft finishes,
like if someone is going to take a hard fall. It wasn’t
one of the sets I was involved with, but I know in the Merovingian’s
Chateau, for example, they created a massive section of soft decorative
floor to match the real floor because there were some pretty hard hits
and falls taken by stunt guys.
In the Fight building, more specifically, we had breakaway columns and
trusses that had to be soft to an extent, but when they break appear
to break like real timber. You can’t throw an actor or stunt person
into a solid piece of hard wood, even pre-broken, so we have to build
elements of the set as real timber, or to look like real timber, and
others to be breakaway.
We had breakaway walls and a special spider web wall: there’s a
sequence where Neo pushes off a wall on a higher part of the Matrix Building
and it spider webs out from the center. Again that was an Effects piece,
but they have to deal closely with the Art Department to get the parameters
of the piece of wall they’re trying to create that effect in. We
had breakaway glass windows in the set, which a number of stunt Agent
Smiths went through. I think we covered just about everything in that
one set. Again, with the Wire team in there doing a lot of flying and
elevated wirework, the design of the set changed quite late in the piece
as well, to get extra elevation with the actors. You’ll notice
in REVOLUTIONS that they fly at a very high level from one length of
the Fight Building to the other. Behind them the ceiling space and the
wall space steps up dramatically to accommodate them flying at a high
level, and then Smith and Neo collide into each other in the center of
the Matrix Building.
In the early concepts for the Matrix Fight Building we were looking at
a space that had a much a flatter roof. The finished Matrix Building,
which you will have seen in REVOLUTIONS, is a loft space with a very
high pitched raised section in the middle, and pitched roofs at the side.
The early designs were for flat roofed industrial spaces with timber
trusses through the middle.
MATRIX: Thank
you very much, Damien.
CLICK HERE TO READ DAMIEN'S
FULL INTERVIEW
Interview
by REDPILL
February 2002
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