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PROSTHETICS
MATRIX:
How
did you get onto THE MATRIX sequels project?
CHARMAINE: I am one half
of the Connelly Makeup FX Team with my husband, Rick, who does fantastic
paintwork with silicon appliances, and the Props Manufacture Department
on this show needed a specialist in that area. This project actually goes
a bit further, bordering into prosthetic makeup where they need things
to look as real as possible so they brought us in as specialists, to make
one hundred Hugo Weaving / Agent Smith heads look as real as possible.
MATRIX: What is your background?
CHARMAINE: My very first
background is hairdressing, and then I started doing makeup in 1996. From
that I progressed to special effects makeup in 1997 and it has been a
journey since then, working in mostly film and television.
MATRIX: Can you outline some of the films and TV shows you’ve worked
on?
CHARMAINE: Recently I saw
Darklands, written, produced directed by Jamie Marshall, which is a short
film where I was the head of the Special Effects Makeup department, and
I am very proud of that. It is all creatures and hopefully it will eventually
go to feature length. We made foam latex appliances mostly on a small
budget with a very talented team of about six people; it was very much
a makeup movie. If it goes to feature it could be the next Planet of the
Apes. On Subterano I got to do some nice prosthetics, and for The Rubicon
[actually called Do or Die], which was on television, I did some silicon
work for that.
MATRIX: What has your role been on the sequels?
CHARMAINE: We are working
on one project: making 110 realistic-looking Agent Smith heads. When
we started I went over the sculptures with
Rick and set out a plan of how to go about making these heads and who
we would need on our team to help us get things done on time. Everything
has been a calculation because we’re working with big numbers and
it has always been about getting certain numbers completed at certain
times. Often you work on a film and you just make one head and you make
it really well; this time we’ve made one hundred and ten heads
really well, which has been quite different.
When we started I did some sculpting, and then I did a lot of the mold
making and the actual silicon fabrication, seaming [removing the join
in the silicon when removed from the mold], testing and then painting
– I’ve been airbrushing.
MATRIX: Could you walk us
through the mold making?
CHARMAINE: Once the sculptures were approved, and the three expressions
were decided upon, we made three-piece fiberglass molds over the top
of our plasticine heads and then once everyone was happy with the mechanics
of how the heads moved, we proceeded. We made more molds and decided
on colors that the actual base of the silicon would have to be before
we could put it into the molds. That was a lot of testing in itself because
the whole idea of the silicon is translucency, so we had to decide how
much light would go through the silicon and how much wouldn’t;
once we decided on that we went into full swing.
MATRIX: How did you test the translucency?
CHARMAINE: We had to pour up as many skins as possible and we just look
at it visually. We had to decide how much light we wanted to go through
and what was going to look most real. It’s something that with
a lot of practice you learn what is going to work and what isn’t.
We also did a series of photographs and tests to see the lighting, because
silicon heads absorb the light differently to any other material we would
normally work with. A photograph is different to the real person under
light, so we’ve been present at all the tests with Hugo and have
been able to see with our eye and make adjustments that way. The next
step was to make as many heads as possible, and then get rid of what
minimal seam we had, and then to paint them.
MATRIX: Where was the seam?
CHARMAINE: The seam is on the widest part of the head, technically speaking;
that way there are no undercuts in your mold. It runs along the side
and follows the inner edge of the ear at the top. We had to trim off
any seams that were visible.
MATRIX: Have you created one main head that you use as the color base
for all the others?
CHARMAINE: We have had several
"hero" heads, which was fine tuned down to a couple. We painted
all the heads with basic flesh tones, and then went through each one and
made them all precisely the same. To create a flesh tone we had to use
a yellow shade as well as red, blue, and green. We maintain continuity
by keeping the "hero" head beside us while we’re working,
no matter what the light was around us.
MATRIX: Did you actually paint the heads before the eyebrows got punched
in?
CHARMAINE: Yes, all the major paintwork had to be completed before the
hair. Once the lace front wigs were put on and eyebrows were punched,
then we had to go back and fine tune any painting and help disguise the
lace and even them up as much as possible.
Originally we thought we wouldn’t have to worry about making any
eyes to actually go in the heads, as we always knew that they were going
to have the sunglasses on. As we were fine tuning the heads they wanted
to go closer, as the eyes sometimes read on camera from behind glasses,
so we needed something behind the lenses. So we had someone come in and
stencil eye shapes on each head.
MATRIX: How long did you have to create the heads?
CHARMAINE: Once all the testing
was done we had about four weeks in full swing production. At first it
was just Rick and myself, and then we had Shannon [Stone] and Daniel [Richie]
come along and help us.
MATRIX: Was the main testing for the silicon translucency?
CHARMAINE: It was all about that, and also so the Directors [Larry & Andy
Wachowski] could feel really confident with what they were going to see.
The testing was also so we could meet expectations because they wanted
them to look as real as possible and they hadn’t been happy with
anything that they had seen produced up to that point. When they got
one head from us that was a turning point, and we went on from there.
MATRIX: Do you often have to match a head to a living person?
CHARMAINE: Yes, it’s
often like that, but it will be someone who is deceased or decapitated,
or has been blown up or something like that. But usually it’s on
its own – you don’t see it alongside the person who is living
and breathing, and on this show Hugo Weaving is on the set so we’re
seeing the prosthetics near the real thing, and they look really great
together.
MATRIX: Do you know how Hugo Weaving feels about his replicas?
CHARMAINE: I’ve worked with Hugo before; he’s a very fun
guy. He loves this whole thing, it’s really exciting for an Australian
actor to have so much attention and so much of him around.
MATRIX: The heads have now been on set for about a week, and they’ve
been rained on for hours; how have they held up?
CHARMAINE: Great. The heads and the hair are holding up really well,
although the eyebrows and hair want to fall down a little bit. Everyone
is maintaining the appearance of the Hugos and we just have to tweak
and patch up the necks every now and again because there’s a little
bit of wear as they’re turning, so they all stay fresh the entire
shoot.
MATRIX: Have there been any challenges you hadn’t anticipated?
CHARMAINE: It’s more time and communication than I thought, always
making sure you’ve got what you need with the right reference.
They’re the most important things.
MATRIX: Have you spoken to any of the extras operating the heads?
CHARMAINE: No, all I know is that they’re very cold from being
rained on. When we started this I thought, we can do this, we can make
one hundred and ten heads, we can make as many as we need. Now that the
job is finished we see the size of it all on set, that has been the climax
of it for me.
MATRIX: Thank
you very much, Charmaine.
Interview
by REDPILL
December 2001
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