|
SPECIAL EFFECTS TECHNICIAN, 2ND UNIT, USA
BACKGROUND
MATRIX: What
projects have you worked on for this production?
MARK:
I’m one of
about twenty effects guys on this show, and we all run around
doing all the different effects. I primarily do electronic controls and
mechanical
rigging, and also pyrotechnics. On this film I have worked on a flying
motorcycle; we controlled that with cables. I was one of about five people
working
on
it, I did the electronic controls.
We have several camera rigs that are getting pretty
close to vehicles, they have to come so close we actually consider
the camera a stunt — getting the camera within an inch of a car
at forty miles an hour, that kind of thing. Then we’ve got some
other cameras driving straight into other vehicles, so the camera has
to
blast out of the way at the last second.
MATRIX: Have
you been in the industry for long now?
MARK: Probably about twelve
years, back and forth. I usually do theme park work, however when somebody
has a movie and it sounds kind
of neat I’ll work on it. My first film project was Matinee with
John Goodman. We had big mechanical
effects in there; we had a
three hundred and fifty seat theater that we were destroying hydraulically
so there were hundreds of stunt people. After that I started doing theme
park rides at Universal.
MATRIX: How do amusement park rides compare to the work that you do on
a film?
MARK: Movie work is much
more fun, there’s no question about that. A theme park is built
and it has to work for the next ten years. Movie work is done, they get
it on film, then you get to tear everything up and destroy it. Then you
get to build it again so it’s something else.
MATRIX: What are some of
the rides you’ve worked on?
MARK: The Jaws ride at Universal
Studios Florida, there are a whole bunch of fire effects in there; there’s
a big roller-coaster and a wave machine and all kinds of different
little effects I worked on for
Disney’s California Adventure; and Tokyo Disneyland — there’s
a big volcano in that park that spews flames and does a big fire show
at the end of the night.
MATRIX: In your experience,
has special effects work gotten progressively bigger over the past twelve
years?
MARK: They’ve changed.
It used to be special effects where you would only do one shot to get
an effect, and all that would appear on film is
whatever the camera saw at that moment in time. With this movie there
are four or five layers to each shot, so every time the camera rolls
you’re only getting a piece of what the finished shot will be.
Everything we’re doing is on blue screen to prepare for laying in
an actor or putting in a car later; they’ll shoot all the backgrounds,
and then go shoot other elements to place in later. It’s just multiplied
by a factor of five on this film, so for every minute of film there are
twenty minutes of things that were actually filmed and a hundred takes
for those.
MATRIX: Would you say this is the largest film you’ve worked on?
MARK: We’re only shooting
a small piece of it here; as far as I know we’re only filming twelve
minutes of the movie here in Alameda, so it’s not the biggest now,
but probably by the time they get the whole thing done it will be. We
don’t
know what the rest of the film is like — we’ve only been
given little, tiny pieces.
MATRIX: How many months of work for twelve minutes?
MARK: This is probably six
months worth of work. Twelve minutes worth of film and the bulk of that
is actually the freeway scene which is,
I believe, only about six minutes of the film.
THE
FREEWAY
MATRIX: What have been some
of the bigger, more challenging stunts or special effects that have been
done for the freeway sequence?
MARK: We had four
cars flying through the air at one time and one big explosion;
that’s probably
the most dangerous one. We’ve
dragged cars on their side with people in them and had a motorcycle flying
in front of a semi and landing in traffic as they’re driving forty
miles an hour down the road. I’ve had cameras that were driving
down the road heading straight on into drivers and then ripping the camera
out of the way just before contact. Those are pretty hairy stunts because
there’s no room for mistakes. The other ones are
stunts, but it’s the camera that would get destroyed, so it’s
not that bad a deal if a camera gets destroyed. It would be a shame,
but it’s easy to replace a camera, it’s not easy to
replace somebody.
We’ve had stunts that have taken two days
just in shooting time, and wind up less than a second on film. It’s
the ones that are the really quick flashes that you don’t
realize how much work goes into them. Some cost hundreds of thousands
of
dollars for a second, or maybe two seconds on film.
MATRIX: What are some of
those one-second effects?
MARK: There’s a scene
in the movie where the two tractors are driving together. The tractors
colliding wasn’t a big deal,
but getting the shots of the drivers just as you approach the tractor
was tricky. The shot in the story has the two tractors about to impact
and the drivers, since they have turned into Agents, don’t
care. They can die as they see this as a chance to crush one of
their enemies.
They
wanted to get the expressions on their faces up until the moment
of impact, so we took a camera and drove it straight at a semi
driving down the road and basically took the camera right up to
the window.
Those
are big money shots because it takes a lot of planning to be able
to
get something like that out of the way and not get anybody hurt.
In the film he’s driving the rig towards another semi, but
in reality he was driving it towards another camera.
MATRIX: How sharp
can you stop a semi? That’s a pretty low margin
for error.
MARK: It’s within milliseconds.
The camera was within eight feet of the truck — we did go a little
bit slower, probably twenty miles an hour, although I’m not sure.
This camera was getting out of the way in less than half a second. There
was a camera truck with a swinging arm hanging out the side of it. On the
end of the arm there was a camera, and the camera was driven straight at
the oncoming semi. Now the camera car, arm extended out, is going to pass
the truck, but the arm has a big pneumatic ram hooked up to it to yank it
out of the way. At the last moment a pyrotechnic charge is blown and rips
the camera out of the way. You just hope you hit the button at the right
time.
MATRIX: Did the camera get
damaged when it was blown back?
MARK: Actually the
camera was damaged. The camera itself wasn’t
completely hurt, but the main priority was to get the film. They used
a relatively low cost camera, but there really aren’t low
cost cameras for this kind of work, so they had to send it back
to be
fixed each time.
MATRIX: How do you safeguard the film from exposure under those conditions?
MARK: We use a lot
of tape and hope the whole camera doesn’t fall
apart. If the camera opens up there’s nothing you can do, but as
long as the film gets out of the mechanism and into the magazine, you’re
fine.
The other
thing you have to realize is in a shot like that there are a couple
of hundred people driving other cars, so they’re sitting there all
day just to drive by and be seen for a split second in the movie.
I’m not sure
what end time in the movie we were actually averaging per day,
but it was a couple seconds per day on film.
MOTORCYCLE
SHOTS
MATRIX: What is the shot
you're working on with the motorcycle?
MARK: That’s a scene
where Trinity and the Keymaker have jumped onto a semi truck and it happens
to be a car carrier full of Ducati motorcycles.
They’re trying to escape, so Trinity jumps onto one of the bikes,
the Keymaker jumps on the back, and she drives it off the front of the
truck into traffic. To get the angle from the driver’s perspective
looking out onto the freeway we did the shot for real with the bike flying
out and landing in front of the truck. It was still done with cables
but it was a real shot. However, for the next shot we needed to be looking
at Carrie-Anne’s face; we didn’t want to risk having her
on the bike in traffic going forty-five miles an hour, so we’re
doing that one on blue screen. They want to get the camera within a couple
of feet of her face, so we couldn’t have done that on the
freeway anyway.
What is actually being done here is the blue screen setup
of her riding the bike down, that’s why the bike
is running back and forth on the set. It’s controlled
to the point where it can land smoothly and look like it’s flying
through the air. After this they’ll record the camera moves,
we’ll go back out on the freeway, and they’ll take
the camera and do the exact same camera move driving down the
freeway and just superimpose
her on it. To get this whole shot to work we had to fly her and
the
bike and the Keymaker all at once, and this is not a light bike;
with two people on it this is a pretty heavy rig so there has
to be a lot
of control.
MATRIX: Why wouldn’t
it have been easier to shoot the footage with the bike doing
a real jump?
MARK: First off
the motorcycle is a high-speed bike, not a sports bike, and the
truck
is about ten
feet tall.
If you tried to jump somebody
off that you would just break the bike in half. Plus you couldn’t
jump the bike for real to begin with because you would be landing in
front of a moving semi, so if you did wipe out, the semi would drive
over you. Add to all that the other cars within just a few feet
of where
the bike lands, and everybody’s driving at forty-five miles an
hour. I’m sure there’s somebody who probably could jump it,
but it’s so risky I don’t think anybody would really
want to do it.
MATRIX: When
you
started out on this blue screen rig, you used stunt people on the bike
at first for the rehearsals
and then the actual actors; is it a dangerous move?
MARK: It’s not dangerous.
Once everything is working fine it’s really safe, but when
you first start out it’s better to use people who are used
to getting tossed around a little. It’s perfectly safe
but it’s just better to test with stunt people on it before you
go in and actually use the actors. If you hurt the actors they can’t
finish the film. Besides, some actors really aren’t into doing
their own stunts; they’d rather concentrate more on acting, which
is what they should be doing. Stunt people generally work out
a lot and they’re really flexible, so if they do get hurt then
they don’t get hurt as bad, and that’s the kind
of thing they like to do.
MATRIX: How has it been
working with Debbie Evans, motorcycle stunt Trinity?
MARK: She’s tried
everything we’ve asked her to do, and she’s an excellent
bike rider to begin with. I mean, she’s actually jumped
that bike, although not this height, but it’s a bike that’s
not designed to be jumped; it’s designed to just drive down the
freeway at the most ridiculous speeds you can come up with. She’s
actually put it up in the air a couple of times and controlled
it, which is pretty
incredible.
SPFX
AND VFX
MATRIX: Could you define
the difference between special effects and visual effects for film.
MARK: The line is very blurred
right now. I’m actually partially doing visual effects because we’re
doing camera moves that are basically impossible. That reminds me —
we have one rig I forgot about — it’s called the "Jesus
cam"; they are shots in the movie where Trinity is weaving her bike
through freeway traffic in the wrong direction. We built a camera that
mounts to a motorcycle and it’s chasing her actually weaving through
traffic after her. When you watch the sequence you’ll see shots
where the camera gets down on the ground and follows her and then goes
up in the air, but what is really happening is the cars the camera is
moving through aren’t real. Since that’s actually a visual
effect at that point, it’s kind of a blurred line.
Anything
that’s
practical that is done on stage is usually considered a special
effect, if it’s an effect. The visual effects primarily are playing
with film and playing with imagery once it’s already produced.
However, visual effects has to plan everything out so they have to tell
us what
they actually need on film, which means it’s a completely blurred
line right now. I don’t even think of visual effects and special
effects as being separate because it’s all the same
thing now.
MATRIX: That blurring
between the two fields has just been in the last few years?
MARK: Definitely.
The term visual effects didn’t even really
exist until six or seven years ago, because it just didn’t matter;
everybody thought of it as the same thing, and it really is when you
get down to it. It’s just that some people are working
on computers, some in photo labs, and some people are working
blowing things up.
MATRIX: Do you find it
a little sad that things are moving more and more towards the computer
generated effect rather than the physical?
MARK: No,
the computer is much better. It’s not taking away
from the amount of work first off, and it only looks better in the end
film. The thing I don’t like is when there’s work put into
something and then the budget gets cut back near the end of the film,
so they don’t spend the amount of time they should
finishing the film, and then it just it doesn’t look good because
of that. Fortunately I don’t see that happening
here; the directors on this have a pretty solid idea of
what they want.
MATRIX: Not
having read the script, do you find you’re working
in the dark not knowing the complete picture?
MARK: If we
knew what the whole story was we would probably put some
of our
own spin on it,
and
that’s one of the reasons we don’t
know about it. It’s better just to tell us, “This is what
we want on film at the end,” and then let everybody else sort it
out. If you get too many people thinking about it, then there’s
going to be mass confusion. The other reason is the film doesn’t
come out for two years, so if everybody on the film knew what it was
they’d
start talking about it, and by the time it came out everybody
would know what the story is about.
WEBSTER
TUBE SHOOT
MATRIX: Last week the
Webster Street Tube was shut down for MATRIX filming; what was that
shot?
MARK: There’s a shot
where Trinity is driving down the tunnel and the Twins are chasing her.
They’re
driving through the Webster Tunnel [also known as the Webster Street
Tube] in Oakland, and they’re
shooting at each other as they pass each other through the
tunnel. The problem with this is that the tunnel is only two lanes wide
and we wanted to get a camera directly in between the two of them, but
the lanes are already too narrow to drive cars through, so to
stick
a camera between them would mean there’d only be a couple inches
of clearance on each side. We’d also have to
be moving at least at forty miles an hour, just to
get the
bullet
hits to look right and
get all the pyrotechnics to work and the glass to break.
The shot
actually starts out as you’re looking at the ground and it slowly
starts to pan up; right as you get to the cars, all the glass is flying
and you’re
looking right at the actors. They wanted a really neat ending
for it, so the camera ends up passing over a set of police lights
on a police car that’s chasing them.
To
get the actual look they wanted, the camera had to pass within an inch
of the police car doing
forty miles
an hour,
and it was within
probably four inches of the actors leaning
their heads out the window driving
beside the camera. It had to be a completely
motion control shot, which is actually winding up being
a visual effect
because of the light in
the tunnel. It didn’t
make any sense for us to try and light the
tunnel because the city would only let us have
the tunnel for a specific length of time,
so they couldn’t get in there and light
the whole thing. The set was actually two thousand
feet long, so it would have taken thousands
of lights
to get it lit. The visual
effect actually came in that the camera had
to film the cars driving
by, and then film the tunnel. It was so dark
you didn’t see the
walls of the tunnel in the original shot, only
the cars, so we repeated the same shot at a
much slower speed and opened up the lens and
try and
get the walls of the tunnel. Then they’ll
actually lay all those films together.
MATRIX: So
they literally just let the exposure sit open?
MARK: Yes,
driving at a really slow speed. So for this minute
long shot with all the explosions
going
and bullets firing we shot it
once, then either shut off some of the lights or
changed the look a little
bit in the tunnel and then repeated the same camera
move over, for instance, an eight-minute period.
It looked like we were standing still,
but the
reality
is that the camera was moving really, really slowly
and rolling just about all night; we went through
a lot of film.
MATRIX: What
was the specific role you played for that sequence?
MARK: I
controlled the camera. We put a winch on the
camera and built a mechanical
mechanism
that lifted
the camera up and down. It could have
just been a camera move but it’s certainly not a normal rig; it
was definitely a stunt, and they usually come to effects or the stunts
department to get those kinds of shots. The camera operators usually
don’t want to get involved with doing something that close because
it’s just too risky. So we had setups
where we could yank the camera out of the way
really
quickly.
MATRIX: And
you worked out the timing so that the camera came
up at the right time?
MARK: Yes,
so that it came up at the right time and didn’t actually
go through any of the cars as they’re driving down, basically guaranteeing
that the camera move matched what was safe. Had any of the drivers
sped up a little, or had the camera not worked, we would have had
to abort the shot, otherwise the camera would’ve
gone right through the rear police car since
it was only clearing
by an inch.
MATRIX: You
mentioned that the cars were going at forty miles
an hour because the bullet
shots looked
good at that speed; how did you
know that?
MARK: Sometimes
we film stuff really slow just to make it safer
and easier to do, and also
to get the exposure right on the film. But
if you shoot it really slow and, say, the cars
were driving at five miles an hour and somebody
is sitting
there shooting
a gun at somebody
else, when you speed the film up to make it
look like they’re driving
at forty miles an hour, the gunshot would be so instantaneous it wouldn’t
make any sense. Gravity has a weird way of
playing tricks on you like that.
The
reality is everybody that was working on that
shot knew what had to happen because you can’t fool time the wrong way on camera. There are
certain things you can change and certain things you can’t. If
something is going to explode, you can’t
film it really slow or really fast and have
it look normal.
MATRIX: Thanks
Mark.
Interview
by REDPILL
May 2001
|