
COSTUME
DESIGNER 
BACKGROUND MATRIX:
Describe
your main role on THE MATRIX sequels?
KYM: I
work with Larry and Andy [Wachowski, Writers/Directors] to give the characters
a real life, a real person to inhabit, and to make the actors feel comfortable
being the person theyre going to portray. MATRIX:
What
other films have you worked on besides THE MATRIX? KYM:
I havent
worked on many films. My first film was Romeo + Juliet in Mexico City, which was
a huge undertaking because Id never done a film before, and we were in a
foreign country and couldnt speak the language. Wed all worked on
Strictly Ballroom, but this was a big deal movie with a risk, because everyone
thought no one would understand it. After that, I moved to America, and worked
on commercials. From there I did a little movie in Portland, then I did
the first MATRIX, and then I went back to the US and did Red Planet, which I learnt,
technically, an enormous amount from. We had to make spacesuits that really worked,
that had air, that had air conditioning, that had lights, that had fan-cooling
systems. We filmed some of it in Jordan in forty-eight degree heat, and then we
filmed the rest of it in Coober Pedy [Australia], in a different kind of desert.
I got to talk to people at NASA, people in the B2 Stealth Bomber, and to people
about technology that could allow the actors to do what I wanted them to be able
to do, in the sense of freedom of movement, and to have it technically believable.
MATRIX:
Which
other non-film projects had you worked on before Romeo + Juliet? KYM:
Id
done lots and lots of theatre, maybe eight years of theatre. In theatre you learn
to do everything pretty much by yourself, with a very few dedicated people who
dont get paid very much money, so its a good place to start from.
MATRIX:
What
would you say are the key differences between film and theatre?
KYM:
In theatre,
you have to make sure there are a lot of things at once looking good and working,
in film you get a second chance. In the theatre, the play starts and keeps on
going, and if things go wrong, or things fall apart, everyone just improvises,
and thats where you get that tension and excitement. In film you get it
from, I think, the intimacy of the moment, or the accuracy of the moment, because
theyre focusing you on that little thing or that big thing thats happening.
Whereas in the theatre you can take your own focus, so where you focus and how
you focus, you might perceive that play totally differently from somebody else.
Whereas a film, emotionally you might perceive it differently, but visually what
you see is focused for you. Its all about the story for both of them, its
all about whether you tell the story well or not. MATRIX:
You
were the Costume Designer on the first film as well; how did you come to work
on the film initially? KYM:
I met
Bill Pope [Director of Photography] on a movie Id been working on, and he
said, "I think youd be great for this movie, you should meet the Directors".
So I met them and they asked what I thought of the script, I said it reminded
me of a Samurai movie mixed with a Western, and thats what I grew up on.
The next day they called me back and asked if I would like to do it. So it was
unexpected
and an unexpectedly simple pathway. THE
ORIGINAL FILM 
MATRIX:
What
kind of direction did the Directors give you when you first started to work out
the key characters Trinity, Neo and Morpheus?
KYM:
They
always say, and theyve never deviated from this, "We want it to be
dark, we want it to be high contrast, we want Trinity to be like an oil slick."
They give me simple sentences and let me go away and come up with stuff, then
we talk about it and it just grows. After that we make [the garment], tweak it,
and it grows into things. Larry and Andy are great with allowing all of us (I
think Owen [Paterson, Production Designer] would agree), they give you a little
seed and then they let you expand it. Sometimes they think my ideas are ludicrous
and theyll roll around the floor laughing, then theyll come back and
say there was something there, even though it was a ridiculous idea. Its
a good way to work; its a very challenging and rewarding way to work.
MATRIX:
Did
you illustrate initially, or did you go straight to making the physical costumes?
KYM:
I have
found a great artist in LA who does very strong, cartoon-like drawings, but Larry
and Andy work really well from textual references; theyre very visual anyway,
they dont have a problem taking a thought and visualizing it themselves.
Sometimes I would say to Larry and Andy, "These are the kinds of feelings
that might be, and these are the kinds of textures", and Ill show them
the fabric. I might show them some tear sheets of rain or water or ink or something,
and then go away and make the first prototype. On one hand Larry and
Andy are very broad, then on the other hand theyre very detail oriented,
so they work well seeing a body and seeing how the light hits the body. The way
the shape of the garment moves in the air is really important to them, and you
cant show those kind of things on a drawing. So, more often than not, they
like to see a prototype of something, rather than just a drawing. MATRIX:
One
of the costumes that was particularly important in the first film was the Neo
coat; what lengths did you go to inorder to get it to move the way Larry and Andy
wanted. KYM:
In the
first movie we did quite a lot of tests on different fabrics in the air. It took
a lot of things to get it to look simple; it was a matter of finding the right
fabric with the right weight and combining it in the right pattern to make it
move in a certain way. MATRIX:
What
were some of the fabrics you used in the first film?
KYM:
For
Trinity [Carrie-Anne Moss] we used quite cheap PVC; we were on a much tighter
budget. This time we have tried to use more sophisticated and a little bit more
expensive PVCs, because theres a broader range now, of types of PVC. We
also, in certain circumstances, used patent leather, in close-ups where it doesnt
have to be stretchy, so wed get the richness of that [on film]. Similarly,
Neos [Keanu Reeves] coat wasnt actually a very expensive fabric. It
was a wool blend I got in New York for like three dollars a yard - but it was
the perfect fabric, it did the job perfectly. But people still say to me, "What
about Neos leather coat?" Well, he didnt really ever have a leather
coat. MATRIX:
An element
of Morpheuss costume had specially printed fabric; were there any other
fabrics like that, where you went to great lengths to create? KYM:
In the
original film, a lot of people were willing to do things for us that, now, they
probably wouldnt do for free or for their own experience. We did print Morpheuss
[Laurence Fishburne] coat; a company made a special plate and dyed the fabric
green. They were fantastic, but of course theyre out of business now because
they were too adventurous, and didnt want to make as much money.
MATRIX:
At what
point did the actors for the original film step into their costume and have their
input about how they felt in it? KYM:
I always
think actors are involved before you even make their costume. You tell them the
idea, show them the fabric, and talk about it. Luckily for us, the brothers are
very involved in the costumes, so normally, if the three of us present the idea
to an actor, the actor feels safe and comfortable, and will willingly try it.
A lot of costume discussion had to do with technical things like, could
they do wirework in it? Could we hide a harness under it? Could it move with a
fan under it and not show all the wires? So a lot of the designs came out of necessary
technical problems we had to solve, and we always tried to solve them first, then
made them aesthetically seamless, and hopefully at the same time made the actor
feel like they had a character in there. When poor Carrie-Anne is wearing a harness
and a fiberglass plate and were wrapping her up in PVC, its quite
hard to convince her that shes going to look beautiful
which of course
she does. MATRIX:
What
is the fiberglass plate for? KYM:
To hold
her straight when she flies through the air. The actors cant hold themselves
that rigid, so we have to put in a plate thats molded to their body shape
underneath, then harness them up and put their costume over the top, so theres
a lot of lacing in and tying up. Its not an enviable job to be Trinity at
those times. MATRIX:
Do you
have a favorite detail from the first film? KYM:
The
good thing about this film is that they do shoot wide shots; they do shoot people
head to toe. In a lot of movies, if you dont get a little embroidery on
the collar youre done for, because they mainly shoot heads - you need to
make a coffee table book to show everybody what you actually did.
In THE MATRIX we were very simple, we didnt make anything too intricate,
because the style of the movie is very comic book, its very
sharp. The boys have certain shapes that work within their storytelling frame,
and iconoclastic silhouettes that give you a certain subconscious feeling about
whats happening quickly. The Agent Smith suits, for example, basically theyre
like sixties Kennedy [Secret] Service guys. In the back of your mind, subconsciously,
youll hopefully get that, and then you can twist it around into them being
evil, which makes them even more evil, and its a shape, as opposed to a
detailed piece of fabric or a textural thing. I think the only texture we had
was either matte or shiny; do they blend into a shadow, or do they shine out from
a shadow? In the movie, no one else [but Trinity] wears PVC, so if we see something
glistening in the dark, we know its her. MATRIX:
Color
in THE MATRIX is important; how does that affect the costumes? KYM:
We made
a rule: there is no blue in the Matrix. But in the Matrix, we do infuse almost
everything with green, so even what you see as white on the screen has been through
a green dye bath. If you look at our white shirts, or our grays, theyve
all had a green wash. Often you cant tell how theyre going to grade
the film in the end, so you have to give yourself a little bit of a back up, and
make a decision to do things like that so therell always be a tinge of green.
Owen and I would go to Bill and say, "This green, this green, or this green?
We think this green." And then Bill has to think ahead six months or a year,
"When Im grading this film, which green is going to be the one?"
Hopefully we all choose the right one. MATRIX:
How
closely do you work with Owen Paterson, the Production Designer? KYM:
We have
the same pattern in our minds, and we certainly know the same colors. His red
is my red, his green is my green; we know what color were talking about.
We always have quick chats on the phone, and quick talks about things, but we
dont labor over anything. I send pictures over, he sends pictures over,
and we always seem to come up with a good combination of things.
MATRIX:
Thanks Kym.
Interview by REDPILL
May 2002
|