
CONCEPT
ARTIST
MATRIX:
What does being a Concept Illustrator for THE MATRIX
sequels entail?
DAREK: Because
the film is so up there as far as the vision and the concept,
from the illustrator’s point of view it is an amazing project to work on.
In this case we are going to deal with whatever the brothers have got in mind
as far as the future of it goes. We are not really informed about the ending
of the film, we are finding out as far as we’re working on it which way
it is going to go.
MATRIX: What other projects have you worked on before arriving here at THE MATRIX?
DAREK: I
work in live action animation. Recently I finished a film, Windtalkers with John
Woo, that is a completely different subject to this, the second war.
For the last five years I was working for DreamWorks’s Animation Division,
which was challenging and interesting. I was the Production Designer on The Prince
of Egypt, and then I developed feature projects for DreamWorks Animation. Before
that I worked on The Broken Arrow with John Woo, and Armageddon, with Michael
Bay.
MATRIX: Armageddon
was a pretty big and bombastic film; how does what you’re
seeing here compare to that sort of large production?
DAREK: It is very interesting for us illustrators to work on big concept films.
Armageddon was a film with a concept as well because there were asteroids that
had to be designed, and then elements and surfaces of the asteroid had to be
designed. Whatever project has a big vision and challenge for the illustrator
is a great project to work on. It is difficult to compare, obviously they are
different. Armageddon is a much more technologically driven film and more realistic
than THE MATRIX, but they are both great challenges as far as the subject and
illustration go.
MATRIX: Does your experience on this project differ to working on an animation?
DAREK: I
think it is refreshing. I have the opportunity to work in both medias, so I try
to put my animation experiences to live action, and put my live action
experiences to animation. Both are medias using film techniques, especially these
days where the live action films go in a much more animated way; it is obviously
not a traditional animation, it’s a computer animation, but based on the
same principles that the traditional animation used to be. In this case, it’s
very helpful for me to use my knowledge from animation films to design live action,
using the movement of the cameras in the drawing and things like that. I use
advantages in both medias and try to combine them, putting that into the illustration
to show the directors.
With an animated film you have different challenges than live action. Artists
in films are mostly used to deliver the visual interpretation of ideas, and these
ideas are then passed on to the world to be built. We work in teams, we work
together. For THE MATRIX we have to fill in the vision for the purpose of the
production; in animation it is the same, but everything to be drawn has to be
designed. THE MATRIX is much more precise, but then live action is: we create
the images to capture the shapes, the designs, the atmosphere, the vision of
the Directors, and then they pass that on to the next department dealing with
the subject.
MATRIX: The ideas that Larry and Andy have, how are they conveyed to you?
DAREK: We
have a primary meeting and we talk about an idea and then they say, “Do
the sketches, have a go at it”. I have a few days to work, then we meet
and I show the sketches, and we narrow down the idea – which way they want
to go as far as my input goes, and as far as they want something captured in
the film. At that point it goes into final rendering.
MATRIX: Do you have a preferred technique you use to illustrate?
DAREK: Obviously
the easiest way to convey the sketches to the Directors is with pencil and quick
values of rendering, where it shows roughly the atmosphere and
the climate of the illustration, but at the same time is the easiest way to illustrate
the idea for that particular exercise. After looking through those pencil sketches
it goes into the final rendering which, very often, I do in markers and pastels
and gouaches and things like that. Again the technique is defined for very quick
artwork because it’s not a fine art piece that is going to be exhibited
or anything like that, they are basically illustrations for the purpose of the
production. In this case this illustration is to show the Art Department, and
for them to show to the construction people to confirm what is possible to build,
and what is going to be built physically.
MATRIX: Although you have colored your illustrations, is color one of the things
that is also defined later on by the Art Department in the set building process?
DAREK: The
color palette was defined in the first film; we know what colors we’re
using in which world. But then, even for the purpose of illustration, it is still
a huge open area of introducing the atmosphere using colors and different palettes.
MATRIX: How has it been working with Larry and Andy Wachowski?
DAREK: Great;
we’re getting there. It is very interesting because they’ve
got a defined world of THE MATRIX in what they want, but at the same time there
are areas where they allow us to contribute and give the illustrator a chance
to come up with ideas.
MATRIX: Initially, how did you come to be working on this project?
DAREK: I was obviously interested after seeing the first MATRIX film. It captured
the imagination of the audience who reads comics, watches science fiction films,
and has been waiting a long time for the film that suddenly made something possible,
as far as the science fiction world goes. When I heard about the sequels, it
was a great opportunity to jump into that and work on this project.
MATRIX: Have you had the opportunity to read the script for the second film?
DAREK: I
haven’t read it yet; with the secrecy of the script we can’t
take it out of the studio. I have started reading, but haven’t finished
yet because, basically, we have to deliver the work and it is such a challenge
to do. We have the brief from the Directors, and whenever I can spare an hour,
then I will sit down and read it – I haven’t had many spare hours.
MATRIX: There
are many different illustrators here, what is the specific nature of the illustrations
you’re being asked to draw?
DAREK: The
Directors probably saw nature in my portfolio. Somehow, I don’t
know why, I work on films with huge, epic scales, and I think the elements in
Zion, as far as design goes, require this sort of epic approach. That is probably
what they saw in my illustrations, and why they have asked me to design the Zion
Temple in a sort of church style.
MATRIX: Your desk is covered with a number of reference books; are these books
the Directors have suggested to you as a look they want, or is this something
you have gleaned from their descriptions to you: that you will find inspiration
between these particular pages?
DAREK: Larry
and Andy give us direction and then, as I said, there’s a
margin for us to bring ideas in. Books help during the time I’m showing
the primary sketches to convey the idea, where the idea is coming from, and which
direction it is going to go. It helps to have photographic references around
illustration because of the sketchy way you’re approaching the primary
sketches. It is often much easier to scribble the idea, show the photograph and
show the reference from the book, and that way they know if it is the right way
to go, or we have to change and go in another direction.
MATRIX: Is there ever an occasion where you have to draw an illustration from
a number of different angles, as you would a set?
DAREK: Not
yet, we are still on the edges of development. At the moment we are designing
particular areas of the film with main broad concepts, then we’re
going to start defining that. I think some illustrators have already started
defining some areas, but I am on the projects that are still up there, they are
not abstract, but they are coming from the abstract to the first primary shapes.
MATRIX: Being surrounded by a number of different artists, are you affected by
their different styles?
DAREK: Partially
yes, partially no. Because we have to deliver something on the target, we have
to look at what we do and what the other artists do, but at the
same time we have to find our own private areas to come up with a different approach,
with something that hasn’t been seen before.
MATRIX: Do you find there is a lot of pressure to create something that
has never been seen before?
DAREK: Maybe it looks like that, but I would never put it as a pressure, but
as a challenge. Obviously, we are artists who always want to come up with a
solution for the target, a visual solution for the target, and this is what
keeps us going.
MATRIX: What
are your expectations of the sequels based on what you’ve
seen?
DAREK: After
seeing the first film, it is a pleasure to work with Directors that can deliver
such an interesting film. We still don’t know the end of the
whole film, but there is a trust that the guys are definitely going to do something
we haven’t seen before, and it is great to be a part of it.
MATRIX:
Thanks Darek.
Interview by REDPILL
November 2000
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