
PRODUCTION
ASSISTANT, USA
MATRIX:
What have you been working on?
CHANDLER:
I
was hired to, literally, put together everybody’s books - the notebooks
of storyboards and conceptual artwork - I put the images in plastic sleeves.
I did that for six weeks in Venice and I came up to Alameda expecting
to do it for the whole time, but I have not had to do it much at all as
a matter of fact. Up here I run around, I make copies, I run to Kinko’s,
that sort of thing.
MATRIX:
Would you say there’s a lot of art
on this production?
CHANDLER:
There’s
a lot of art… a lot of art. It’s been very interesting to
see it all, sleeving book after book, hundreds of pages of spaceships
and storyboards. It’s been really good to see and to hang out with
artists to see how they work, and the process.
MATRIX:
So you got to meet Steve Skroce [Storyboard
Artist] and Geof Darrow [Concept Illustrator], and all the other artists
down in Venice?
CHANDLER:
Exactly.
Marc Gabbana [Concept Consultant], George Hull [Concept Illustrator] and
Grant [Niesner, 3D Creature Designer] up here doing computer work. The
PLF [Pixel Liberation Front, Pre-visualization] guys too, just looking
over their shoulders has been a big education.
MATRIX:
How did you get this job with THE MATRIX
sequels?
CHANDLER:
I
worked with the other PA [Darren Legallo] in the Art Department in Venice
on my last job, and the coordinator here called me up and said they needed
somebody to sleeve storyboards, so that’s how I got the job.
MATRIX:
Was that job another movie?
CHANDLER:
Yes,
that was The Sixth Day, with Arnold Schwarzenegger in November 2000. I
worked on that with Darren and then I came down to Venice when they needed
somebody else. It was a welcome relief from answering phones and so forth,
just to be able to look at artwork. I was answering phones for that movie,
and getting lunches, so it’s another rung up the ladder in this
case.
MATRIX:
Was that the first movie you had worked on?
CHANDLER:
That
was the first major Hollywood film that I worked on. THE MATRIX is light
years beyond, which was really good because I want to do storyboards and
I want to do conceptual art. I interviewed for a Production PA position
but didn’t get that, a few weeks went by and then I got the Art
Department job, which was exactly where I wanted to be.
MATRIX:
At that time, did you know it was exactly
where you wanted to be?
CHANDLER:
In
the sense that I knew what jobs I could get, and those were just the PA
jobs. I knew I didn’t want to be in production doing production
work in an office environment, as opposed to being able to walk around
among artists, able to see their artwork. I applied for the Production
Office job because I didn’t know there would be an Art Department
position available, but then it came up.
MATRIX:
Did you have the opportunity to work closely
with Owen Paterson, the Production Designer?
CHANDLER:
I
did work fairly closely with Owen. It was a nice experience to see, not
only how he worked, but to see how he worked with other people, and how
the whole process of building a cave or freeway developed with the set
designers, the conceptual artists and then the construction people; that
was very interesting. As a matter of fact he had me do a drawing for the
cave, which was extremely exciting. They needed something for the cave
entrance, so he did a little doodle and had me frame it up. He took a
photograph of the cave model and he drew some characters in the sketch
I did of the photograph, then I just tightened it up for him. That was
very, very exciting.
MATRIX:
Did you get the chance to sleeve your own
artwork?
CHANDLER:
I
did not get a chance to sleeve it, but I got a chance to see it on a plan
for some I Beams. Then I got to see the Set Decorators and the prop guys
poring over the thing, saying they need to build this and that, and this
and that. That was pretty gratifying.
MATRIX:
Do you think that is the direction you want
to go in?
CHANDLER:
I would rather do Storyboards than Conceptual Art, but I would take a
stab at Conceptual Art also. The story telling aspect is what I’m
interested in.
MATRIX:
Is it of any interest to you that a good
number of the artists here are celebrated comic book artists as well?
CHANDLER:
It’s
a big interest actually, because I come from a comic book background myself
with my artwork. When I first moved to Los Angeles, I took my portfolio
around to Storyboard agencies and they all said, “Too cartoony,
not realistic enough”… then to actually see it’s essentially
comic book frames these guys are producing! I don’t know how it
works on all these other movies, but I assume other Producers and Art
Directors are going to want to lean in that direction, at least for the
next few years, until the style evolves somewhere else. The comic book
aspect was a big part of it for sure.
MATRIX:
Did you work with Hugh Bateup, the Art Director?
CHANDLER:
Hugh
was interesting to work for, he was a character. I didn’t work for
him in the way I worked for Owen, he wasn’t that directly involved
with what I was doing.
MATRIX:
You were probably on a very American crew
for the first film you worked on, THE MATRIX has a strong infusion of
Australian blood in it; do you feel there’s a different sensibility?
CHANDLER:
There’s
certainly a difference. Hugh comes into the office everyday with his Hawaiian
print shirt and often enough with his flip-flops on; there’s a different
attitude I guess.
MATRIX:
I understand you did the illustration for
the VFX Department T-shirts.
CHANDLER:
Right. Mika, one of the PAs in Visual Effects came to me and said, “I
want you to do a Visual Effects logo for the chair backs for on set that
will have a Sentinel grabbing onto the word VFX.” So I did that
and it was pretty well received, but unfortunately it was decided not
to put it on the T-shirt. Because I did that, a lot of people came to
me for other T-shirt drawings. I don’t quite understand this fascination
with all the T-shirts, all the swag people are so excited about in these
last two weeks of shooting, but I was happy to do drawings for people
and certainly to get my work out there a little bit more.
MATRIX:
Which departments did you create designs
for?
CHANDLER:
I
did the Grips’ T-shirt, and the techno crane people adapted that
same drawing for their T-shirt. Then I did the Mocap [Motion Capture]
T-shirt, and Tony the caterer’s T-shirt, which was another sentinel
grabbing onto THE MATRIX logo; the Set Dressers used that also for theirs.
I think that might be it. The Grips’ shirt was literally a skull
and cross bones - I did the skull, and the bones are the Grip knuckles,
the C stand knuckles. The Mocap T-shirt is the motion capture stage -
the frame - with one of the actors in the T pose, which they sign on and
off in at the end of the shot and the beginning of the shot. There’s
a Sentinel ripping the frame and the stage apart as he comes into the
stage, and he’s standing there in a T pose; they all liked that
too.
MATRIX:
What would you say was the most exciting
day or event you were involved in with THE MATRIX sequels?
CHANDLER:
There
have been a few of those events. I think being given the chance to run
around on the sets and to watch these sets being built, they just blew
my mind, I’ve never seen anything like that. Also to have Hugh or
Owen give me the responsibility of creating something for the production,
or just literally gathering up a bunch of old equipment that was here
at the naval base, which we had to ship to Australia to set dress the
hovercraft fleet. That was great because Hugh said, “Just pick out
whatever you think”, and he gave me a few samples to pick out what
I thought would be appropriate to send to Australia.
MATRIX:
We were told there was a room of derelict
equipment somewhere on the lot.
CHANDLER:
That’s
exactly where everything was pulled from. It was all old dials and knobs,
and old computers with punch cards, and very strange pieces of gauges
that measure electricity and all sorts of things. Probably also radioactive
stuff, like lead containers; it was pretty interesting up there in the
dark for a few days. I think there were literally 80 gauges ranging from
about 6 inches to about maybe 15 inches in diameter, beautiful old gauges
used for measuring various things. My job was just to pull them all out,
put them in a 40 foot crate, and send them all to Australia.
MATRIX:
What kind of condition were they in?
CHANDLER:
They
were in pretty good condition. In fact, this being the naval air rework
facility up here in Alameda, or at least that part of the building is
I guess, most of them had a sticker on them that said ‘inactive’,
or a sticker that said ‘calibrated active’, so I think a lot
of them were in very good condition. We had to inventory what we chose
and send them away.
MATRIX:
Do you know of any special clearances that
had to be gotten to get that equipment?
CHANDLER:
That
was interesting because there were so many numbers. There were twenty
digit numbers on the stickers that said Naval Property, and I had to inventory
every number and take a photograph of every device, then we sent that
list to the City of Alameda because they owned everything. I wondered
whether there was a big storage vat of papers which said where all this
equipment was at some naval base in Maryland or something.
MATRIX:
How many pieces did you end up sending?
CHANDLER:
Four
hundred and thirty some pieces maybe.
MATRIX:
Are they unique enough that when you see
hovercraft in the film, you’re going to go, ‘I know that dial’?
CHANDLER:
Yes,
probably, if they’re not shrouded in light and dressing and paint.
Whoever worked on those pieces of equipment should recognize them, they’re
pretty cool.
MATRIX:
Is this job coming to the end of the run
for you?
CHANDLER:
This
is coming to the end of the run, I have about three weeks left. I have
to help wrap out the office here, then go down to Venice and help organize
all the artwork, file that, and we have to scan all that in to get it
in the database. Then I guess we ship all that off to Warner Bros. Now
I hope to take the time I’m going to have off and work on my portfolio
and with the connections I have made here too, and hopefully not have
to PA next time.
MATRIX:
Having seen all of the Storyboards and Conceptual
Art, you are one of the few people in the world who has a visual inside
scoop on what THE MATRIX sequels are going to be like; what do you think?
CHANDLER:
I
didn’t even want to read a script even if I could get hold of one,
I didn’t want to ruin anything. All the boards I saw were only the
action scenes, and as I would go through board after board, and I would
see the same conceptual or the same storyboard time after time, I would
start to pick out things that were clues as to where the story was leading,
but some of them were totally confusing. It’s going to be a pretty
intense movie with a lot of the scenes that have been storyboarded.
MATRIX:
Outside right now Laurence Fishburne [Morpheus]
is doing some blue screen shots, how does the filming you have seen look,
in your estimation?
CHANDLER:
I
think it looks amazing. I have seen the boards for the freeway scene,
where the twin phases in and out of the car or jumps between the cars,
and I don’t how they’re going to do it - if they’re
going to make him like a ghost, and have him fade in and out. He’s
coming at the screen in the storyboard, and he was out there on a blue
screen strung up with wires, coming at the screen, being hauled in on
these ropes so it looks just like the storyboards. It’s really amazing
how they translate that.
MATRIX:
In short, are you looking forward to sitting
down in a theatre and watching THE MATRIX 2 and 3?
CHANDLER:
I’m very
much looking forward to seeing THE MATRIX 2 and 3, especially 2 because
I haven’t seen that much of three. I can’t wait to see it
all put together.
MATRIX:
Thanks Chandler.
Interview by REDPILL
June 2001
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