PHILLIP:
Ive been doing storyboards for feature films for about five years,
I started doing commercials and videos first, then got into features. Before
that I went to the Arts Center in Pasadena and studied Industrial Design:
designing cars, but that wasnt going to be the thing I wanted to do
for my career. I was always very interested in film and just kind of got
into it from a cold start. Its been great, Ive really enjoyed
all my projects and Ive been lucky to work on some great shows with
great directors.
MATRIX:
What are some
of the films youve had a chance to work on?
PHILLIP:
Ive worked on Titanic, Deep Impact, and Mask of Zorro. Recently I
did The Perfect Storm, and just before this I was working with Spielberg
on AI, his sci-fi movie; so its been a pretty good last couple of
years.
MATRIX:
Just out of curiosity, when you mention working on AI, is your predilection
sci-fi?
PHILLIP:
No, its funny, I dont think Ive done many sci-fi movies,
THE MATRIX is one of the few. Most of the films Ive done would probably
be more straight action or period features. I enjoy period work: big,
epic story telling. What is great about this project is the brothers [Larry
& Andy Wachowski], theyve got such a keen sense on how they
want to tell the story and such great ideas, it makes the project a lot
of fun. I think the sequels are going to be spectacular when they come
out, theyre going to be really great; I can tell from the sequences.
MATRIX:
How long have you been on the production now?
PHILLIP:
Ive been on for, I think, about five months. Every six months you
change project and scenery, and get a new location to work at which is
nice, it makes things interesting, rather than being at the same job.
MATRIX:
Its interesting as far as project to project?
PHILLIP:
Different project, different genre, different film, different group of
people. The number of guys who work full time in feature film, either
doing storyboards or concept illustration, is actually a very small group
of people, probably only 4 or 5 dozen guys who get all the big jobs. So
it is a tight community, everyone knows what everyone else is doing
its nice in that way too, because you always get information on
what is going on and what is starting up. If youre on a project
and youre finishing up you know whats coming up, or if youre
in the middle of a project and youre getting work, you can pass
it on to your buddies who need work; its a nice group of people.
MATRIX:
As a result of that, do you tend to run into people at other jobs unexpectedly?
PHILLIP:
Yes, very much
so. On this show there are Simon Murton and Darek Gogol and Jim Martin
who Ive worked with on other shows, most of the others guys Id
heard of, but hadnt really worked with them. I was anxious to work
with Owen Paterson, our Production Designer, seeing as Id heard
so many good things about him; the design work he did on THE MATRIX sort
of speaks for itself. I think this is the show in town right now that
everybody would love to be on, so were all pretty lucky to be here,
its great.
MATRIX:
Were you sought out, or did you seek out the production yourself?
PHILLIP:
They called
a group of people when they were crewing up to submit portfolios, and
I was fortunate enough to be asked to submit mine, and I got the job,
which was great. For a lot of shows you almost have to be connected with
someone working on the show to get advance notice that something is happening,
then you can make a phone call or put your book in before everyone else
knows, and kind of get a jump start.
MATRIX:
Did Larry and Andy meet with you personally before you began work?
PHILLIP:
Yeah, I met
with them on the Warner Bros. lot when I was finishing on The Perfect
Storm. I met the brothers and Owen and they asked me a few questions:
they asked me if it was my decision, or if someone wanted me to put arrows
on my storyboards, which was very funny. Theyre very particular
about their artwork and line work and the format that its done in,
they definitely didnt want any arrows in their storyboards.
MATRIX:
What was your answer to the arrow question?
PHILLIP:
Arrows are standard
practice in the film industry, theyre used to describe camera moves
and shots. It is just the thing that everyone does and is used to reading
and understanding, but its certainly nothing that cant be
done without; you can definitely draw boards without arrows and they can
be understandable.
The storyboards were
doing for the brothers on THE MATRIX 2 and 3 are very, very detailed with
a lot of frames to be descriptive and show the action so it really tells
the story. The brothers are kind of maniacs about wanting to see every
little detail, every little piece of glass and nut and bolt from explosions
and crashes, so you really understand. The effects people, the Stunt Coordinators,
the Art Directors, and the Set Decorators can all see what the shots and
the sequences are really going to be like; it really helps everyone having
everything drawn in such detail. The brothers have thought all the shots
through very clearly, they know what their coverage is, and thats
a sign of a good director too, that they can envision the whole thing
in their heads, shot per shot.
In essence, these boards are the movie edited because the brothers have
already figured out the shots, the coverage, and where everything goes,
which is great, its brilliant. It certainly makes what were
doing go a little faster too.
MATRIX:
Would you describe THE MATRIX 2 and 3 as being a tame or a small production?
PHILLIP:
No, I think its definitely going to be a big production. Part of
it will be hard to tell because it is going down to Australia, so its
not like the whole crew is going to be here in the US shooting at Warner
Bros., which is kind of how you can judge the show. Just the sheer scope
on the level of visual effects and action is gigantic. I
think they were saying 15 to 20 minutes of straight screen time for a
car chase, which,
when you’re sitting in a theatre and watching it, will seem like
it is going on forever and ever, it is very exciting stuff. Definitely
a big show, very ambitious.
PHILLIP:
Everything theyre trying to do with this one is definitely towards
a big film and there is so much hype. It has kind of got free PR because
everyone has been so excited about the possibility of sequels for the
last couple of years, that now that its actually happening there
is so much stuff on the internet about it, and everyone in town in the
film business is already talking about it. When you tell anyone that youre
working on THE MATRIX, their eyes bug out of their heads, theyre
really excited about it and what its going to be, everyone is interested
to know you cant talk about it though.
MATRIX:
How badly do people try to pump you for information?
PHILLIP:
I havent had too many bad experiences with people going on and on,
egging me about the details. They more want to know about the movie in
terms of: Is it going to be like the first one? Is there going to be a
lot of action? Is there going to be more action? Is it going to go to
a whole other level in visual effects and concepts than the first one?
So people want to know more in broad terms like that, not so much in specific
story details. I think the first film had such an image of being this
big conceptual sci-fi thriller movie that everyone is interested if 2
and 3 are going to go to another level unto themselves.
MATRIX:
How much longer do you expect to be on the production?
PHILLIP:
I dont know, probably sometime into the beginning of the year [2001],
its not really been decided how long things are going to go. I think
its going to depend on when we get the boards done and where its
going to go from there.
I do have to say its
been great on this show, that the brothers love an Art Department, and
weve got a lot of great guys working here. The brothers appreciate
artwork and they really understand how to utilize it: planning out a big
movie through pre-production artwork and storyboards, which can save a
lot of time and help them find exactly what they want to do. Owen Paterson,
our Production Designer, is right up there with them. I think Owen would
hire 50 more guys if the budget was there for him to have this huge, incredible
stable of people working for him. Theres a really good attitude
here in the Art Department, which is nice, not all shows are like that.
MATRIX:
In your opinion, is there is more art being generated for this show than
is typical?
PHILLIP:
Its probably on the high end of big shows, as far as artwork thats
generated. Its definitely comparable to the big studio Art Department
pictures like Batman movies, where they have gigantic, elaborate Art Departments.
Everybody here is here because they are very good at what they do, and
the brothers are very specific and picky about the artwork and the artists.
Its a nice thing to be here, it really is.
MATRIX:
I know Steve Skroce is doing storyboards, and you as well, are there any
other Storyboard Artists?
PHILLIP:
I believe Ricardo Delgado is doing some boarding of key frame effects
sequences. Other than him, there are a couple of other guys who have been
doing some key frame moments of visual effects or action beats in color.
For the most part, it has been Steve and myself doing the bulk of the
action continuity, straight through boarding of any particular sequence.
But theres definitely a lot of work still to go on this show...
basically still all of 3 has to be done.
MATRIX:
Have you had the opportunity to see Steves work from the first film?
PHILLIP:
Ive seen bits of it from the first film in one of the storyboard
books they had, its great stuff. Steve is a great artist, he gets
so much dynamic action in his work, hes really great with figures,
a great drawing/inking style, and a lot of clarity. Whats good about
Steves style is that it is very graphic and readable. With a movie
like this we have clear-cut action and effects going on in any given sequence,
so you need it to be understandable and readable and not too fussy or
smudgy his stuff reads very well. I think that is why the brothers
have been specific about the artwork and the storyboards being a particular
inked comic book kind of look. It has been fun; the brothers like detail,
so this has been a nice opportunity for me to have a little bit more time
than usual to finesse the storyboards and the details of the drawings
to a slightly higher level than you do on a normal show, where youre
a lot more pressed to get sequences done in a shorter amount of time.
MATRIX:
Do you have a sense of how much artwork that would be; a sense of how
many pages are going to be created by the end of this?
PHILLIP:
Thousands, I couldnt even begin to guess. Ill probably have
done a thousand or two storyboards by the time Im done on this thing,
and it only goes from there.