MARC:
I just wrapped up being concept artist on Star Wars Episode 2 a couple
of weeks before I started on this show, and basically only had two weeks
off then got right back in the thick of it again on this project.
MATRIX:
How has the transition been?
MARC:
I
know there is kind of a clan war fare between the two camps, between THE
MATRIX and Star Wars, so I feel very fortunate to be part of both, and
not letting one influence the other. They are two separate projects, but
they are both just as big as each other; theyre both as much fun.
MATRIX:
In the Directors ways of working, do you see a distinction between
the two?
MARC:
When I worked on Star Wars I was working on it from my house in Canada,
so I didnt have any contact with George Lucas at the time. The only
person I had contact with was the Design Director, Doug Chiang, who would
simply brief me on the phone and then I would talk to him, fax him and
email him drawings. Here its the total opposite, the brothers [Larry
& Andy Wachowski] are in house and they come right in our cubicle
here, or pod, and are very, very specific about what they want, which
is actually very cool. The neatest thing is they both know exactly at
the same time what each other is thinking and what each other wants, so
there really are not two different directors on this, theres always
one singular vision, which really, really helps us. And Owen [Paterson,
Production Designer] is there and we all work great as a team together.
MATRIX:
You are one of many in this team; what is the process of creation?
MARC:
The very first thing I worked on was a large
overview of the Zion Dock where they had a dozen space ships landed. Geof
Darrow designed it in his drawings, and Rpin [Suwannath] modeled
in the computer. The brothers
picked an angle from the computer generated model and they printed
a scene
for me to paint from, so I actually painted right on the print-out of
the scene showing all the myriad of details: the lighting effects
and
the color, so everything is very, very accurate.
That is going to help
the model makers as far as the kind of level they want to achieve
in there,
and its going to help the Art Directors as far as knowing how much
of a set to build, because this set is about a mile across. The Art
Directors
were here, Hugh [Bateup] and Mark [Mansbridge], and I overheard them
say,
Well, we can only build this little part right here, which is pretty
much a set, 100 by 200 feet perhaps, and the rest will be all digital,
matte painting or digital effects.
MATRIX:
With the direction being very specific, do you find it more liberating
or more difficult to express what they want? Do you feel you have more
or less freedom?
MARC:
I dont know if freedom is the right word. We are hired specifically
to bring the Directors vision to the screen; the more they can tell
us, the more specific we can be. Were not really wasting time on
twenty different versions of what theyre looking for, theyre
so specific. Our time is at a premium on this show, and I think thats
why we can afford to work on these paintings a lot tighter than any other
shows Ive worked on, and really define the mood and the whole look
of it. It is liberating in the sense that there really is no guess work
as to which way were going to go.
The fun part is in
the details too. The brothers are great at giving feed back, even
if they
want some minor adjustments, I just whip out the paint and do it right
in front of them, just to get some initial feedback, then a couple
of
hours later Ill show them the final result. Decisions are made
very, very quickly here, I dont think we spend more than a few
days per drawing. The main exception was the big Zion Dock, which
I spent three weeks painting, just because there was so much detail and
so much information needed to be in there accurately.
MATRIX: Detail seems to be quite an important facet of this production.
MARC: Definitely.
The very first thing I did here, before the Zion Dock, was the Keymaker’s Cell. It’s a very small cell, maybe 20
feet across with an arched dome ceiling and he’s basically a prisoner
in there. He’s in front of his key making machine making keys,
all around him are thousands and thousands of keys, and he lives in this
room. That was my first project, a very claustrophobic environment, very
dark, very intimidating.
MATRIX:
Have you had the opportunity to read THE MATRIX 2 and 3 scripts?
MARC:
Ive read number two, I havent had a chance to read number
three yet.
MATRIX:
Larry and Andy give you all the direction, but you are the person who
is actually putting their ideas on paper, how does it feel to be creating
something you have read; to be the person putting the look to the words?
MARC:
Its actually my job, this is what I wanted to do and theyre
paying us to do this. This is a great opportunity, theres really
no second-guessing ourselves, were all professionals here, this
is something that we aspired to do a long, long time ago, and all of a
sudden this dream project comes along. Its great that they put that
much trust in us, as much as we put into them: were looking towards
them for direction, but theyre looking towards us to realize their
vision as closely as possible on paper. Working with all the other artists
has been great here because it seems that everybody is on the same wave
length, everybody is on the same boat. All the work has a very, very consistent
look to it, and of course thats thanks to Larry and Andy.
MATRIX:
What mediums do you work with to create your illustrations?
MARC:
Most of the paintings I do are done in cell vinyl which is a type of acrylic,
its actually animation paint that dries flat and allows you to work
very quickly for really realistic looking paintings. The other style I
use is magic markers where you would do a line work drawing. You would
start with your line work, then you would simply apply markers to them
and then just tighten them up with a little bit of paint; this is a much
quicker method as the line work still shows up.
When you work with paint you have to cover every single black holding
line and hold your edges with different values, marker is typically a
lot faster. It probably takes three quarters of a day to do a painting
like this with marker, versus two full days to do something that is much,
much tighter and more final in paint. Im using markers mostly for
speed at this point, because I know our time is short on this project,
and we still have tons and tons of work to generate.
These are basically the two mediums, everything starts with small little
rough thumbnails and I get Owen to approve them, sometimes he gets the
Directors okay, sometimes he just says go ahead, thats fine.
The chain of command and the decisions that are made to go ahead with
a painting or a drawing are very, very quick, which is great, theres
no second-guessing at all here.
MATRIX:
Are you used to putting this level of detail into your paintings?
MARC:
Yes I am. In fact, working with markers is fine, but I really prefer
to set the mood as much as possible because theres much more control
available with the paint on there. The hardest
thing on the Dock was once it was half done, I knew I pretty much had
to duplicate the other
half, and I couldn’t flop it like
in Photoshop because it is not exactly a mirror image. But it was a very
fun painting to work on, it’s one of the biggies on the show here.
As far as some of the other drawings go, things
begin as rough little thumb nails, exploring the various angles for the
Directors to pick up
on. Eventually I would go to a drawing which would show the Keymaker
in his little cell and then do a drawing that is much tighter. The original
was very moody, these kinds of colors right here, he looked pretty sad
and lonely in there. His room is very cramped, I think this is the room
that Neo comes in and takes him away. I also did a reverse angle of this
same room, where you’re looking at his bed in the front, there
are boxes filled with keys and Neo is going to appear through the back
door. It is very claustrophobic and there are little shafts of light
with the criss-cross shadow pattern all over the place, just to suggest
the prison motif.
For every drawing, the brothers were
pretty specific about what they wanted, but I still had a lot of freedom
as far as what sort of a room to design. I think theyre definitely
looking towards us for surprises, thats the nice thing about a collaboration
like this, because even though they have the words on paper and the images
in their head, they still need us to interpret what they want. Its
the worlds best job.