Developer Diary #1
February 2003
Two years later, and were almost ready to Enter The Matrix.
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Its a Saturday in January at Shiny’s new digs in Aliso Viejo,
CA. Were about two weeks away from an important internal deadline,
and the parking lot is full of cars. Everyones here artists,
developers, scripters, editors -- working like crazy, guzzling coffee
by the gallon, all of us headed for another big deadline. Were
almost there.
Mind you, the release date of the game is still months away May
15, 2003, to be exact. Theres still a long, long way to go. But
these internal deadlines are vitally important. These are the days where
you can see two years of work coming together. Every day, the game is
getting better and better. These truly are exciting times!
With that spirit in mind, this is the first of what will be many Developer
Diaries, offering you, the reader, a behind-the-scenes look at the development
of Enter the Matrix. Shiny has been focused solely on Enter The Matrix
with laser-like intensity since August 2000, when we began our intense
collaboration with the Wachowski brothers to bring the Matrix
universe to the gaming world.
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Enter The Matrix is an action-adventure game set in the Matrix
universe, and based on the upcoming release of The Matrix: Reloaded.
This games got everything you expect and so, so very much more.
Check out the GameInfo
section for all the goods.
The Developer Diaries will cover everything art, programming,
design, sound, and more. Well talk about the unique, patented
technology were using to make the game. The thousands and thousands
of motion-capture moves. The martial arts choreography, conceived of
by Master Yuen Wo-Ping himself. The hacking system. Over one hundred
cineractives. The FULL HOUR of unique filmed footage directed
by Larry and Andy Wachowski. And the guns. Lots of guns.
So, where to begin? How about answering the first question: How did
we get here? Lets relate an interesting story, as told by Shiny
president David Perry, in the December issue of GameInformer magazine.
Why
didnt we do (a game based on) first Matrix film? I was actually
asked to do it. I met with the Wachowski Brothers and they showed
me the original storyboards for the first Matrix movie. Joel Silver
did his pitch, yet I sat there in their office and said no. It was
the worst mistake I ever made in my career. When I watched the movie
in the theater, I was so blown away by it that I thought, What
the hell have I done? I thought it was going be to another
hacker movie!
They called me right away and asked, Did you see the
film? I replied, [expletive deleted] yeah! Its
awesome! So they said, Come on up here and well
talk about the next movie. I jumped in my car and we inked
the deal as quickly as possible. |
Its been two years. Its already been a wild ride, and in
many respects, were just getting started. Exciting times, indeed.
-- The Shiny Staff