MATRIX:
How did you get into the entertainment industry?
GODRIC: Quite a while ago in London,
I started
in the Globe Theatre, which was a project with Sam Wanamaker, an American
in London getting together a Shakespeare theatre. He was fantastic, full
of energy, a really good guy to work with, this would have been 1970,
I think. The Globe Theatre, at that point, was a temporary theatre set
up in summer, which only did Shakespearean projects. He gained grants
from Shakespearean societies and also government grants, I think, to
build
a permanent theatre, which was opened, a couple of years ago, like 1997.
Unfortunately Sam died before the first performance, which was a shame,
but his spirit is certainly there, so that was the start of the industry
when I discovered entertainment.
MATRIX: Did you study film or theatre?
GODRIC: No, not at all, I had been
a traveler. I went to an art school to begin with and studied commercial
art, which I didnt enjoy, and went on to do sculpture, which I didnt
complete then I took off travelling. Ive been in construction
as well, and prop making and set construction in theatre, and that led
on to a love of architecture and detail. So very late in my life I went
to university and studied architecture, because I felt I was getting too
old and physically unfit to be able to carry on the construction side
of things.
Now that I draw sets, having that construction background is actually
quite an asset. Its interesting to have an understanding of materials
and methods, because there are so many ways of building a set. It depends
on the country, or even the part of the country, as to what materials
youll use, or how youll actually go about making something.
Although it can be a problem as well sometimes, knowing what goes behind
a set you can get waylaid with that. I actually suggest methods of construction,
rather than telling, because that is not the thing to do. I have done
many things over those thirty years, but for the past 15 years I have
been involved in film, and thats also television and features.
MATRIX: In architecture you have to
be concerned with what goes behind the walls, did you find the transition
to sets difficult?
GODRIC: I entered into it from the
industry already, from a set construction background. I was actually only
going to study for one year to get my drawing skills together, as Id
never studied technical drawing. So I basically had the idea that I was
going to go for a year and enter back into the industry with drawing skills
and be able to work in the Art Department. That did happen after 18 months
at university, but going to university in my thirties, I found that I
really enjoyed it. I suddenly put together all the links of the history
of architecture I was especially interested in, which also helps with
film, because youre quite often working on period pieces - knowing
a little about the history of architecture, the materials, or sizes etc.
So I ended up staying for five years at university, while still working
part time in the industry. I didnt see anybody for five years basically.
MATRIX: vWhat are some of the films
you have worked on?
GODRIC: I worked on the first MATRIX,
and I have been on THE MATRIX sequels now, I think, for six months. Prior
to that I was on a small Australian feature called Garage Days, which
is about a rock band, which was good, it was very different to the environment
of THE MATRIX. THE MATRIX is a very big film, there are so many people
involved in it. On a smaller project, like a ten million dollar Australian
movie, you have to be aware that you are going to so many more things
in your capacity because there arent as many people, so its
good to have people who can jump over and do different things. Like one
day you might be dressing a set, and the day before you were drawing it
or liasing with Construction. Its good to work on small films, in
fact theyre a better training background in a sense, you meet more
people in different departments because theyre right next to you.
Whereas on a large film like this you tend to be slightly more isolated.
WORKING
ON THE MATRIX
MATRIX:
What did you do on the first MATRIX film?
GODRIC:
That was really quite funny, I came into that, maybe three months down
the track. I was on location duties, going out to locations in the Sydney
CBD, measuring buildings, drawing them etc.
I was just new to Sydney at that time and hadnt a clue where I was
going, so I had this really fast learning curve about Sydney and its CBD.
I got to know the streets, which was really good fun from the point of
view that we had to take a street and hide a lot of things relating to
Sydney, like shop signage for instance, and all the parking signs we changed.
We drive on the left hand side of the road here, whereas this was a generic
American city, so we had to change all the road markings and the traffic
lights.
There was one occasion where I had gone off with one of the Art Directors,
we drove down this street where I was supposed to go and measure all the
different signs, and Michelle [McGahey] mentioned to me that she thought
there were 43 signs that needed changing. So I took off the next day to
measure these signs, and hadnt contacted her until about half past
five in the afternoon (Id been there since 9 oclock) and she
phoned me and asked me what I was doing, had I gone home early or something?
I said no, Im still measuring the signs, I said the actual number
has increased slightly, were now at 180, or something like that.
She didnt believe me, so she came out the next day and we checked
it out thoroughly, and yes, there were a lot of signs. Its details
like that, when you initially look at something, you dont realize
how much is involved in it until you go and start having a really close
look. That happened for several streets in Sydney where we had to change
a lot of things, and it was good fun.
Here in Sydney weve got parking meter ticket dispensers for parking,
and theyre not in America. We couldnt move them, these things
stand like 1800 [millimeters] high, and we couldnt take them out,
so we had to come up with something to disguise that, not knowing exactly
where the shot was going to be. That was a great little project to get
onto: we came up with the idea of a similar thing that you can find in
a Paris street called a column vendome, which is an advertising cylinder
we actually stuck around the parking meter ticket dispenser, and that
worked out quite well.
MATRIX: Did you measure every one
of the 100 plus signs?
GODRIC: It got to the point, after
maybe the first couple of dozen, that I realized there were only three
sizes. These were signs that would hang under a verandah advertising a
shop. I cant remember now, but they were probably 2400 [millimeters]
long, by 300 high and 150 deep, so it got to the point, after a couple
of dozen, that I didnt have to measure them, I could just look at
them and say, right. But I did have to identify them all. This meant drawing,
while I was in the street walking down with bits of paper flying everywhere,
and attempting to do this huge plan of the street, identifying all the
signs. Then I handed those to a Graphic Artist, who printed up vinyl signs
to apply to those signs. There were several shots there, one of them during
the day. If its a day shot you have to be a bit more specific, but
again, not knowing exactly what was going to be shot, you have to cover
your ass, so to speak, because we dont want to see something that
we dont want to see.
MATRIX: What did you come up with
to cover the physical signs with?
GODRIC: New shop names, or things
that we just invented. Quite often well use crew members, the guys
you work with, so you get your name in there, your 15 seconds of fame.
MATRIX: Were you a Set Designer on
the first film as well?
GODRIC: I was a draftsperson, which
is basically the same, a Set Designer just gets a wee bit more money.
The first one wasnt as big, it had a smaller Art Department and,
as I said before, on a smaller project your involvement is a bit more
diverse.
MATRIX: How long were you on the first
film?
GODRIC: I think I was there for about
four months, basically doing a lot of the locations. For the opening sequence,
where the truck rams in to the telephone booth, there was actually a lot
of discussion about that which was really quite funny. That was when I
first met Andy and Larry and they were quite funny about the way the truck
would ram into the phone booth. They are actually animated in their description
of a shot and how its going to take place. I think the discussion,
from an audio point of view, was whether it was a V12 truck or a V8 truck,
because one brother had a louder zoom or vroom than the other, it was
quite funny. They were good, it was quite easy to understand what they
meant.
That was quite an interesting set to work on, given the fact that theres
a garbage truck about to drive through a building and what that entails.
From different aspects like: how this set was going to react when it did
have a truck go flying through it, how Special Effects dealt with it,
how Vehicles dealt with it, did the truck need to be braced up or did
the set have to be very soft? The truck actually mounted the pavement,
so we wondered if we actually needed to put a ramp from the road to the
pavement, just a really short one. We thought we would have to, but with
the weight of the truck, it didnt move one bit, it mounted the pavement
easily. But these things you have to take into consideration, and until
you actually do it, you dont know whats going to happen, thats
the interesting thing about it all. Its really quite exciting trying
to rack your mind for possibilities that might occur, suggesting them,
and coming up with some device to accommodate that.
THE
SET DESIGN PROCESS
MATRIX:
How do you know how much detail to go into, and where, on a set; how do
you know what is going to be shot?
GODRIC: Those are questions that you
ask. You ask, is this a wide shot or a close up? That process comes down
from the Production Designer [Owen Paterson] and the Directors who have
discussions. THE MATRIX has fantastic storyboards, which are a really
amazing help, where shots are isolated and you can begin to see. From
a floor plan you can work out distances and if there are people in front,
or something like that. So you can actually, with experience, allow yourself
to either have a lot of detail or very little, and thats basically
it, its as simple as that.
On smaller movies though, that is more difficult because people are so
busy, not saying theyre not busy on this, but quite often you might
not have the money to have the luxury of the storyboard, and the Director
is off being very busy, so there isnt that communication. On the
smaller ones you might have to, in the end, actually come up with more
detail and talk to Construction, although the set is actually begun, the
main bulk of the build could be erected and then youre actually
adding detail. And sometimes, as time goes on, or locations are not locked
down or suddenly change, or weather affects something, you can find yourself
suddenly having to change the details totally.
MATRIX: What is the process of creating
a set design?
GODRIC: As a Set Designer on this
show, I basically work with an Art Director or an Assistant Art Director,
who will have discussions with Owen. I am briefed on that, and then I
go on and either do some drawings or model making, whichever it incurs.
Ill go check out the storyboards to get the whole thing, and then
Ill sit down, talk about it with whoever I am working with, come
up with something, then present drawings to them. Depending on whether
Owen is passing through, he will drop in to see what I am up to, and hell
add some comments that cut through the process of word of mouth through
several people.
Again well discuss it, whether something has to be changed or added,
or whatever, then we print off a set of finished drawings. Theyre
given back to Owen, hell look at them again, its possible
hes had other discussions with the Directors, and changes will be
added to that again. So it works back down, theyre handed back to
him, possibly signed off, and sent to Construction. Before that theyre
sent to Construction to get a rough idea of cost between all their different
departments. If Special Effects is involved in it, then part of that set
is isolated and sent to Special Effects, and they can add special pieces
they need that were not actually aware of.
Its a huge discussion; the whole thing is a large team of people
adding bits in, talking to each other and saying this is needed, something
youre unaware of. Then suddenly you get the design back and change
the drawing, which is great, its really good to have that at the
end of the day, it can be total chaos, but it is sort of organized chaos.
MATRIX: s there a pattern of time
that elapses from when you start with a set design to when its finished?
GODRIC: That varies, totally. On this
project, THE MATRIX, most of the sets have been well planned, and given
the size, you can roughly work out how long it would take to build and
how long it would take to draw, and allow for changes in between. That
time factor is accounted for, and its only when weather affects
things for instance, that suddenly you can find yourself rushing with
something. That rush enters into every department, if there is a change
taking place. Basically, we have enough time to go in and do that, whereas
on a smaller project, you can find yourself working quite late, doing
longer hours; its not unusual for a set to be shot with wet paint.
MATRIX: As a Set Designer, do you
have to concern yourself with color at all?
GODRIC: That would be more an Owen-type
discussion. Some of the sets were scanning from the set drawings:
we stick them into the computer, and then Photoshop ideas of color. With
THE MATRIX weve got THE MATRIX brown and THE MATRIX gray, theyve
been used quite extensively, so most of the sets, well know. I hand
my drawings back to an Art Director who will apply different colors, then
show them to Owen, and he okays them. The drawings are then handed on
to the Scenic Department, and they apply them to the set and theyre
lit. That can be a problem, because when you light something the color
can change, and again its a whole bunch of departments all talking
to each other, and the process carries on.
MATRIX: Have you used any of the Pre-visualizations
to check camera movement etc?
GODRIC: You can tell that from a storyboard.
Most of the storyboards are from an elevation point of view, so its
actually the shot as per the shot from through the lens. From that you
get an idea, and of course these are just initial ideas to base discussion
on. You dont really know the distance when youre designing
the set, later on down the track, if theres a special shot, you
can know that the camera is being craned in, or is an overhead shot, or
is a long shot, or whatever. Then again, it comes into the detailed thing
of knowing: is it close up?, Is there anything in front of it?, which
decides how much detail you have to get into.
ZION
TEMPLE
MATRIX: Have
you done any work on Zion?
GODRIC: This
model is a set we have to make for some pick up shots, it is the Zion Temple
Entrance. This is to 1 to 50 scale. The brief I was given was that we needed
about 7 meters height, and this set, I think, is going to accommodate 200
people, so you roughly work out floor size and the size of the stage we’ve
got. I quickly drew this, then made a model from it, and our Production
Designer came around, checked it out, and he decided it would need to be
a bit smaller, which would change it a bit.
Quite an interesting thing was that I had put in some heavily finished
sandstone as the edges, but the shot is a close up of people’s
heads, so there was no need to have a rough edge. What will happen is
a rostrum with a clean edge, with the shot coming up past people’s
heads, showing mainly the background and the cave. This model we would
pass onto a Scenic Artist and a Sculptor, and they would make the set
out of styrene and a two-part foam, it is basically to give them an
idea of the rough outline; this is a quick model.
What is the model made out of?
The yellow/orange part is photocopy paper - I chose the orange because
the actual set is a sort of orange/ochre color, so that fitted in quite
nicely and gave a better idea. The rest is fome-cor. To start these
models, we’ll draw up a plan, then apply the plan to a piece of fome-cor
and physically cut out all the areas. This model has been given different
levels, this is the actual stage floor here, the first level is plus
500 millimeters, and the second level is plus 1000, to give the idea
of that. The models are quick and easy and not precious, given that as
discussion goes further, today we’ll probably have more discussion
about this one, and I’ll have to start cutting it up, so you don’t
get attached.
These are pieces that actually came out from the States; they were
a part of the Zion Temple set there. They’re stalagmites, although
they’re pretty big. I would zip down to Stage 4, measure them,
come back up, and proceed to make these little models. These are actually,
again, just paper folded and rolled.
MATRIX: How do you make the decision what material to use for a particular model?
GODRIC: The
size, the scale, and the availability of the materials that we’ve
got. Most of the models we create in the Art Department would be for
discussion. Quite often we’ll start with one model and cut it up,
add bits to it, make it smaller, make it longer… so therefore the
fome-cor, which is a really easy material to work with, is great for
that application, for change. This model possibly could become more elaborate,
then we’d send it off to the Model Making department, who build
in heavier duty materials, and the model will find itself on the construction
floor for those chaps to work from.
MATRIX: Having drawn the floor plan, did the model take shape as you built it?
GODRIC: Yes,
it did to a degree. For instance, in attempting to create a rock type
surface, it would be really wrong to have extremely smooth spaces.
Working from the floor and just crumpling bits of paper gives a more
organic feel, plus it’s easier to mould into an odd sort of shape.
So this model is just a guideline, although the heights are correct and
the overhang is correct and to scale. The actual curvature is debatable,
and can be left up to the sculptors to determine. They are possibly going
to use styrene and cut into it with electric chainsaws and things like
that, then there’s another surface over the top of that, a two
part foam from a spray, which will give the finished feel to the rock,
and then it's painted.
MATRIX: How does this structure connect to the Zion Temple made in Alameda?
GODRIC: It’s part of it. I watched some of the rushes for this shot and,
basically, we could only see about two feet above the character’s
heads, and they were maybe standing 10 to 15 meters away from the surface.
So it was quite difficult to see from the rushes what was there, but
with the reference photographs from the cave in America, we were able
to work out the surfaces, the distances and heights, and finishes. It’s
good to see those work-in-progress photographs, which helped, if you
do have to reproduce something.
MATRIX: I heard they were sending back a couple of stalactites from the US, is
that what you used for reference?
GODRIC: Yes, that is what these two models were taken from. These stalactites
were sent over from America because they were movable pieces, so it was
easy to transport them out. They are really tall, like 9 meters, or something
like that. I made the model from the two pieces that are down in Stage
29.
By sending those pieces over here, the guys who are going to make the
cave can get an idea of the finish applied in America. With the different
countries, there are different working techniques, different finishes,
and over and above that we have to try to get the finish to match really
well. It’s interesting to see how other countries work, materials
they use, etc., which can be different from one country to another.
As well as being a finished piece these stalagmites are actually quite
interesting
from an ongoing point of view.
MATRIX: Do you ever make a plan from a model built by the Model Makers?
GODRIC: This
photocopy gives you an idea of a model made by the Modeling Department,
Lewis [Morley, Concept ModelMaker]and Co, it gives you an idea of scale.
This is part of the Temple Entrance, I’m not sure of the process
this one went through, but I think it was discussion and then straight
on to a model. Now we’ve reached the point where the model has
been okayed, and I’m drawing up some levels to expand on this to
explain to the Scenic people and Sculptors basic sizes and levels. I’ve
transferred this photocopy onto a floor plan, which is just a really
small area within the set itself, the Temple Entrance. I’ve made
an elevation, which is this drawing here, this is an elevation looking
thataway on that plan. It’ll probably be carved out of foam,
and then a two-part foam sprayed over that. After that process, I go
onto
this one, which is just basically giving the actual heights and levels
from the lowest point to this point here, the top, which is about 3
meters.
This is a guide for our Sculptors to show them the levels, and identify
each layer, they will carry on and make it look like a limestone rock
formation, so these are like little pools that trickle down the way.
This is quite a hard thing to do because it has such an organic type
feel that we’re trying to get, and then draw that in plan, and
then from the plan make elevations. It’s enjoyable, but it’s
something you have to have your head together to do, it’s not something
you’d be doing at the end of the day, it’s more something
for early in the morning, when you’re more alert.
EXPLOSION
- FEBRUARY 14TH
MATRIX:
Did you approach the Bunker Set in a different way because you knew it
was going to be blown up?
GODRIC:
No, initially not. With the Bunker Set, there were several bunkers made.
There was one that stood there to have the initial set up shot, then
that was actually craned out, and another set was brought in, which was
loaded
with charges. That was blown up, and in the process some of that set
actually remained, and pieces of rubble round about are now being added
to the
set. From a Set Dressing point of view, with an explosion no one ever
knows what extent it is actually going to come to. There were some areas
that were shown to be a concrete wall for instance, and part of the plywood
was blown away so you could see the timber structure behind it, so thats
going to have to be touched up for the next shot.
In the back of your mind you know its going to get blown up, but
when youre drawing it, youre drawing something physical thats
going to be there, youre thinking about it, how its going
to work out. As that goes on down the line and Special Effects gets involved,
for instance, theyre going to specify certain pieces they want fixed
to the ground, Dynabolted to the concrete, so its not going to move.
From a danger point of view there are certain things that have to be soft
materials, because someone could be injured, or someone has to jump on
top of it, or whatever. Those are more of the details you get, but the
initial set was just constructed as a factory development in a little
industrial area.
MATRIX: Why didnt
they just blow up the first set that was there?
GODRIC:
Well, the first set was practical from the point of view that people could
open doors and things had to work. The second set that was craned in was
basically, if you can imagine, there was a cut made horizontally through
that set, and the base part of it in the final shot would be there, and
the top part was blown off. The top part was a softer material, which
was able to be blown away, and the bottom part was a harder material which
would stay. So for that reason, that was why they had to crane the initial
one out after the establishing shot, and then have the breakaway one brought
in to be blown up.
MATRIX: Will Visual Effects add to
that shot? Whatever the softer material was, as it flew off, it will have
to look like chunks of concrete.
GODRIC: Thats true, thats
what happens the day after. That was a night shoot, the explosion was
at night, so for the next couple of days, Scenic Artists and Special Effects
arrive with rubble that is painted, so you cant see the polystyrene
or the balsa wood. Scenics come in and touch up areas that are exposing
the material the set was built of.
I think it is in the process of being dressed and touched up right now,
but Im not sure when that set is on our shoot calendar; given the
weather is okay right now, its a good time to do that. The weather
was a problem with that set, it set the guys back because it rained for
two weeks almost. So right now its a good day, and I imagine there
are people out there right this minute getting things ready and touching
everything up, applying the rubble.
MATRIX: In your design, did you have
to allow places in the set for the explosives to go?
GODRIC: That was discussed through
an Art Director, Special Effects and Construction. Sometimes Special Effects
will actually do their own builds because that is a specialized area.
For explosive charges they know the materials they want to use, and that
enters their smaller Construction Department, so that was totally their
gig.
THE
LAST WORD
MATRIX:
When did you first read the scripts for the sequels?
GODRIC: On my first day. I did the
very bad thing of reading both scripts back to back, so at this point
in time, six months later, you know which set youre on but
where does it sit within the script itself? You do go back and read a
little bit of the script to remind yourself actually what set youre
at, but its good to have seen some rushes, that helps with everything,
it allows you to determine what you might have to do and where it is.
Knowing the characters and having worked on the first one also makes it
easier.
MATRIX: Were the characters and plot
developed in a way you had anticipated?
GODRIC: Thats a really difficult
question. The characters were developed anyway, having had THE MATRIX
1, and having THE MATRIX 1 to look at has made things a lot easier from
a visual point of view. As far as parts of the script go, there again,
the characters were already established, that helps immensely. Some of
the other parts, like the motorbike chase for instance, a chase is a
really hard thing to write, and when I read that, it worked so well.
It really read, it was easy to visualize. And then having seen the cast
and crew preview, it was exactly that, it was really good. It was well
done, obviously a lot of thought went into it.
MATRIX: Thanks Godric.