MATRIX: Give us a little bit of your history; how did you come to
be working on THE MATRIX 2 and 3?
STEVE:
Well, its very similar this movie that Peter Sellers did called
The Party. In that, Peter Sellers was on this list of people not allowed
to go to the party, but got invited by accident, thats pretty much
how I was hired I was on the list of people not to be hired, but
they got mixed up, and here I am.
MATRIX: You were one of the Storyboard
Artists for the first MATRIX film, how does your experience differ from
then to now?
STEVE: As far as the working relationship goes, it is pretty
much the same with the Directors. The main difference is that I know these
movies are going to be made; when I worked on the first film I never knew
whether it was going to be green lit and produced. The environment is
also different: there are a lot more people, a lot more artists. Just
in terms of scale its about 3 or 4 times the size of the original
movie. Things are much slicker around here, you get to see the guts of
how a movie is made. With the first one it was pretty much just an Art
Department, whereas here we have basically all the levels of the filmmaking
process around us, which is cool.
In terms
of scale theres just more of everything, it has gone to a much higher
level. Because the first one was such a success the budgets have gone
up, and the technology has advanced from the first movie enough for more
of the Directors crazy, impossible ideas to be done now. There are
a lot more visual effects than in the first film. One of the things the
Directors like is really, really precise images that are as close to what
youre going to see in the film as possible. They like the artwork
very tight so that pretty much everyone who sees the artwork, whether
it be Visual Effects or people doing the stunts, sees everything as close
to what the Directors have envisioned as possible.
MATRIX: Have Location Scouts brought back location reference
for you to work from?
STEVE: Yeah, thats cool, that is something that is different
from the first movie. Weve got all these people and resources that
werent available before because the movie is considered a success
and they can spend money on things that, before, when it was just one
of the many projects in development, they didnt have. So we have
really good, really cool reference of places where theyre going
to shoot, like sometimes the actual location where scenes will be shot,
so the boards are actually pretty close to what youre going to see
in the films; reference material takes out some of the guess work.
MATRIX: Could you outline the process involved in creating
one of your storyboards?
STEVE: The Directors usually sit down and give me an assignment.
Theyll have the shots they want me to do, and sometimes theyll
have these little thumbnail, stick figure drawings of the shots they want.
From that and their description, Ill go and do tighter little sketches
that have a little more structure to them for the Directors to decide
if this is what they want, or if were getting closer to the shot
they have in their mind. When a sketch is approved and its where
they want it, I take all those sketches and produce the actual boards.
Sometimes, if a sequence is very complex, like for the car chase in this
film, we use toy cars and action figures, they are very much a tool, and
when Im drawing I use them as well.
MATRIX: What kind of time frame are you talking about from
first discussion with Larry and Andy to illustrating the final board?
STEVE: It takes a while to draw these things so I get a handful
of shots at a time, or a few beats to a sequence; Ill go and do
them then come back and get some more.
MATRIX: When did you first read the script for THE MATRIX 2?
STEVE: I got here in June [2000] and probably read it a couple
of months before, in April. Ill be here for as long as they need
me.
MATRIX: How have you seen your own drawing style develop since
you worked on the first film?
STEVE: I think the difference is that Ive learned to
draw a little bit more than in the first movie. Getting to work with artists
like Geof Darrow and Larry and Andy [Wachowski] has helped my artistic
skills, so theres a lot more Im able to do successfully with
pen and ink than I was able to do for the first film. Everything in this
movie is much bigger than the first one, so I definitely need the ability.
For this film I have reference, Neo looks cool in these storyboards, rather
than looking like he shops at an outmoded department store like in my
storyboards from the first film all he wears in the original drawings
is a T-Shirt. In these illustrations he wears cool Neo clothes and he
looks kind of like Reeves.
MATRIX: There is a team of pre-visualization people here, do
you interact with them at all?
STEVE: They work from everybodys illustrations making
animated cartoons which are actually little rough moving storyboards so
you can see how these things are going look in motion in the actual shot,
rather than just static images. You can get an idea of the actual experience
of seeing the effect or stunt, or whatever, a little bit better than you
could when just looking at flat images. It is really neat seeing that
stuff come to life at this early stage.
MATRIX: What other projects did you work on between finishing
THE MATRIX and beginning THE MATRIX 2 and 3?
STEVE: I worked for Marvel Comics doing a comic, which I wrote
and drew myself, called Wolverine. That took up a couple of months of
my time, and I worked on a couple of other books before that.
MATRIX: Can you give us a blurb on Wolverine?
STEVE: Action adventure story starring Marvels favorite
mutant The Wolverine. Theres the usual stuff there are bad
guys, they try to kill him and he kills them, and theres a lot of
stabbing and gunfire.
MATRIX: Thanks Steve.