MATRIX: What did you do before becoming involved in THE MATRIX?
GEORGE: Before this I spent about
seven years at Industrial Light and Magic doing visual effects art direction,
so that might have something to do with the fact that Im working
on a lot of the visual effects heavy shots for this film. What Ill
do is Ill rough out a thumbnail or a conceptual drawing, have them
[the Directors] look at it, and eventually do a painting of it.
MATRIX:
Can you elaborate on your focus.
GEORGE:
It seems like that the way it works is that the brothers [Larry &
Andy Wachowski] will come to you with assignments, you dont really
get to pick. Although when I read the scripts I was certainly taking notes
down, like ooh, I would love to do a painting of that. They choose what
youre going to do,
and theyll come and give you descriptions or thumbnails of a certain
scene. A lot of them seem to be kind of the equivalent of the history
shot in the first MATRIX where they show you the Fetus Fields and the
big visual effects shots.
MATRIX: Your illustrations have a
luminous quality to them, how have you achieved that; are they computer
generated in any way?
GEORGE: Yes. Traditionally, I learned through Industrial Design
School how to use markers, pastels, color pencil, and gouache, and Ive
developed through the years looking at my heroes. What really got me into
this thing was, essentially, when my Mom took me to see Blade Runner back
when I was a kid, and when I saw the conceptual paintings that were done
for that film they just knocked my socks off. I thought, Id love
to that when I grow up. And theyre still, to this day, some of the
most beautiful, spot on conceptual paintings. It would really make me
happy if, one day, I could perform to that kind of level of artistry,
and also, Ralph McQuarries initial paintings for Star Wars. So Im
keeping a library of artistic challenges and stuff Ive tried to
work to. What we all use are markers and lots of materials, but just since
January [2000] Ive started to paint into Photoshop to sort of enhance
that photographic feel.
MATRIX: You havent used an airbrush at all in your work?
GEORGE: No, and whats worked out well is that Ive
learned through traditional medium. I actually tried to pick up Photoshop
to use because when youre doing a piece of artwork you really dont
have much time in the film business, you cant really labor a painting
or a conceptual piece more than a couple of days. So its like youve
got pastels all over hands and an airbrush can crap everywhere,
but on the computer you know what you want and how you want to make something
look. Like airbrush or dry brush or anything, you can just boom
get in there and get out of there. Its turned out to be very handy.
I try to scan as much stuff as I can basically. Right here you can see
Im working on a piece that, eventually, Ill paint. The way
it starts is the bros will come by and describe a scene, they actually
do quite nice thumbnails with perspective, which kind of show you the
composition. Its like when you look at some of the Alfred Hitchcock
thumbnails, or the Ridley Scott thumbnails, theyre never really
elaborate, but the composition is there: circle, square, line, horizon.
So Ill do a pencil drawing and make sure thats correct before
inking it in, then scan the sucker in and slap some paint on it.
MATRIX: Your illustrations begin with marker and blue pencil?
GEORGE: The blue pencil is nice to work with because its
nice and soft, and Im pretty messy anyway. It stays clean and, if
I want to, I can just turn the copier down and it becomes an ink drawing
or not.
MATRIX: As one of a number of artists on the project, do you
feel your style has been, or will be influenced, by the different styles
of artwork around you?
GEORGE: Yeah, I mean you learn something new out of every show
you work on and all the people you work around. Thats the beautiful
thing about working in an Art Department, I like to push myself to learn
something new every time because you get stuck in certain ways of doing
things. Just on this show, I think one way Geof Darrow has influenced
me is that he and the brothers, more so than any other directors Ive
seen, really like lots of detail - not just muck, but things that make
mechanical sense and really work. I started doing big drawings to put
in all the detail, three foot drawings, which was a bit mind boggling
at first. The first drawing I did on the show was with a point 3 mechanical
pencil on an 11 by 17 piece of paper, and my hand was just killing me
at the end of that now I know why Geof works the way he does, its
quite fun.
MATRIX: Do you feel liberated working at a much larger scale?
GEORGE: Much, thats the perfect word, liberated. You
can put the detail in where you want to and not have your damn hand cramp
up, and just loose everything out where you dont want to, its
really fun, Ive never done it before this show, or hardly ever. MATRIX:
Having worked on a number of different projects, what is unique about
THE MATRIX art department?
GEORGE:
Its actually been quite different because Ive spent the last
two years doing visual development for Industrial Light and Magic, both
the films I worked on went down, which was a shame after putting so much
energy and time into them. Conceptually, this is very different because
in the type of scenario at ILM, you rely on the Art Department for visual
ideas as well as for script ideas theyll go over a scene
in a script and youll do paintings and designs, but youre
also offering ideas for the story, scenarios and things like that. That
was very, very challenging and fun. On this show however, the scripts
are done, the ideas are solid, and the brothers are really looking for
us to put in our sense of design, composition and lighting, its
not as though they rely on us for ideas as much. At first that was kind
of disappointing, but they go hand in hand because the stories are so
good and solid. Its comforting to know youre working on a
film that is going to be made, (a comforting feeling for those of us who
have worked on films that you put your heart into and they never go anywhere),
and youre going to be proud of. Those are my main two main goals
after working at this for a decade or so I really want to work
on something that gets made and I can be proud of, and hopefully this
will be one.
MATRIX: What was your reaction when you first read THE MATRIX
2 script?
GEORGE: Larry and Andy came by the office and they were like,
"What did you think of the script?" The first day my mind was
so all I could say was Holy Shit! I couldnt even make an
opinion at that point, it took a day to let it sink in.
That morning I woke up and was just so jazzed to come into work. It’s very dense,
a lot of things are happening, you get to meet a lot of new characters
and you get to get into the theology and the intelligence of the story
line, which are my favorite bits of the film. Like when Morpheus is describing
the rules of the world, you’re in the rules of the matrix universe:
Who are these people? What laws govern them? What do their characters
mean? There are a lot of juicy bits
in the second script, which is very exciting.
MATRIX: Do you and other artists often sit down with the directors
and discuss theological or philosophical aspects of THE MATRIX?
GEORGE: Well, one time after work another fellow, Rpin, and
I had just read the scripts and our minds were
bustling with questions: when you read something like that, like when
you walk out of a movie theatre,
you want to discuss and talk about how everything intertwines and find
any holes. Thats the amazing thing when I saw the first film, it
was like they really covered their asses. To do something so high concept
like that you can find all sorts of holes in almost every movie you see,
but there are very few holes in THE MATRIX. The brothers had just had
a beer, so I thought it was a good time to start asking them some questions,
and it was really funny, Larry really went and talked about western culture
and how we all have our own ideas on how this thing is going to wind up.
Everyone probably knows these sequels are being made and has some ideas
on how this whole thing is going to end, and when it doesnt end
that way, its pretty wild.
MATRIX: So you feel that people will be satisfied with the
ending and leave the theatre feeling fulfilled?
GEORGE: Thats the great thing. Hollywood endings are
Hollywood endings because they market themselves to a certain type of
movie goer, so I think it all depends. The greatest films you either like
or you hate, I think, because they take risks, so itll be divided.
MATRIX: You feel that Larry and Andy are taking a risk in order
to produce films like THE MATRIX?
GEORGE: They obviously do things that keep a lot of movie goers
happy: kung fu is pretty cool and lots of action bits are pretty exciting.
The audience who is looking for pushing the envelope of whats been
done in the history of science fiction and anime - I think those people
will be pretty satisfied.
MATRIX: Thanks George.