BY ADAM GRACE
APU FOREMAN
| THE
APU (Armoured Personnel Unit) is a human-piloted offensive/defensive
mobile platform. It is anthropomorphic with bipedal locomotion and
two independent 30mm belt-feed guns. The APU and the APU Corps form
part of the defence against the Matrix, in particular the Sentinels.
THE MATRIX REVOLUTIONS features an enormous battle between the Sentinels
and the APU Corps in Zion. |
|
Initial
designs were produced by Conceptual Artist Geof Darrow. Some early renditions
incorporated ideas such as a fully enclosed battle suit. (see The Art
of The Matrix, pg 269) A final design was approved, with eventual minor
changes such as the removal of the head shield and console plating to
enable a clearer view of characters. Often details are altered to accommodate
the requirements for filming. In this case the general look and feel is
maintained but the needs of the story and character recognition is given
priority.
As the designs were being finalized, preliminary motion studies
were being carried out by Grant Niesner at Eon Entertainment.
This way not
only the look of the APU was being determined but also how it moved.
Its range of motion was dictated by the size and inferred mass of its
parts, the way it was jointed, and what details and dressings such as
hoses were attached. There were also some specific actions that Directors
Larry and Andy Wachowski and Visual Effects Supervisor John Gaeta
wanted the APU to achieve. The relevant components in the limbs were
then adjusted to compensate for the required actions. Design details
were confirmed with Production Designer Owen Paterson. The APU designs
were approved in the US, with the development of the carriage details
continuing in Australia.
 |
|
 |
The
APU designs by Grant Niesner were developed in “Maya” as
a 3D model. Once approved, the designs were sent to 3D Computer Modeller
Sergei Chadiloff in Australia. The files were imported into “Form
Z” for Sergei to break the completed model into sub-assemblies
and individual components for manufacture. With constant reference
to the approved designs, Sergei ensured that the parts’ form
followed it’s function; only making adjustments where necessary
to allow for material sizing and availabilty, while still maintaining
the look
of the design. To convey that the components were part of a real working
machine, each component was named. This helped in assembly and referencing
any manufacturing issues.
As
the work on the various 3D model sub-assemblies was completed, 2D drawings
were produced in “Vectorworks”, whilst 3D renderings were
produced in “Electric Image”. The computer models were used
to visualize script scenarios, and to produce renderings to assist in
manufacture and assembly of the APU components. The computer models were
also used by VFX in pre-visualization of various scenes. Sergei produced
over 100 fully detailed working drawings with over 900 individual components
from which the APU was manufactured and assembled.
GO
TO

|